Godot 4 Game Development Projects - Second Edition
Godot 4 Game Development Projects - Second Edition
Build five cross-platform 2D and 3D games using one of the most powerful open source game engines
About the Book
Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.
This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects.
Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.
Table of Contents
- Introduction to Godot 4.0
- Coin Dash – Build Your First 2D Game
- Space Rocks: Build a 2D Arcade Classic with Physics
- Jungle Jump: Running and Jumping in a 2D Platformer
- 3D Minigolf: Dive into 3D by Building a Minigolf Course
- Infinite Flyer
- Next Steps and Additional Resources
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