Drawing for IT Architects
Drawing for IT Architects
About the Book
A picture if worth a thousand words. But what if there's so much noise in the picture, that it's hard to extract any useful information from it?
IT developers are notoriously bad a writing readable texts. Unfortunately, it seems they're even worse a drawing understandable drawings. The goal of this book is to give the reader some hints and tips for how to craft drawings, such that it's easier for the viewer to understand the message.
Table of Contents
- Foreword
-
Preface
- How To Read This Book
- Who Should Read This Book
- Acknowledgements
- 1. Introduction
- 2. Vectors and Pixels
-
3. Shapes
-
3.1 Types of Shapes
- 3.1.1 Squares and Rectangles
- 3.1.2 Cylinders and Pipes
- 3.1.3 Pseudo-rectangles
- 3.1.4 Circles and Ellipses
- 3.1.5 Triangles
- 3.1.6 Stars
- 3.1.7 Other Shapes
- 3.2 Size and Ratio
- 3.3 Borders
- 3.4 Corners
-
3.5 Labels
- 3.5.1 Size
- 3.5.2 Placement
-
3.1 Types of Shapes
-
4. Lines
-
4.1 Stroke
- 4.1.1 Stroke Width
- 4.1.2 Stroke Patterns
-
4.2 Markers
- 4.2.1 Arrows
- 4.2.2 Other Markers
- 4.3 Labels
- 4.4 Line Crossings
-
4.1 Stroke
-
5. Colors
- 5.1 Color Meanings
- 5.2 Color Combinations
- 5.3 Palettes
- 5.4 Shades, Tints and Tones
-
6. Fonts
-
6.1 Typefaces
- 6.1.1 Serif Typefaces
- 6.1.2 Sans-serif Typefaces
- 6.1.3 Monospaced Typefaces
- 6.2 Font Weigth
-
6.1 Typefaces
-
7. Symmetry, Alignment and Balance
- 7.1 Symmetry
- 7.2 Alignment
- 7.3 Balance
- 8. Seven Elements
-
9. Fill Patterns and Effects
- 9.1 Shadows
- 9.2 Glows
- 9.3 Gradients
-
9.4 Patterns
- 9.4.1 Hatching
- 9.4.2 Shape-based Patterns
- 9.5 3D Effects
-
10. Tools
- 10.1 Inkscape
- 10.2 Dia/Visio
- 10.3 yEd Graph Editor
- 10.4 The GIMP
- 10.5 LibreOffice Draw
- 10.6 LibreOffice Impress/PowerPoint
-
11. Standards
- 11.1 UML
- 11.2 Flowchart
- 11.3 ER
- 11.4 BPM
- Glossary
- References
- Photo Credits
-
Index
- C
- J
- P
- R
- S
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