D, the Best Programming Language, for Former Python Developers
D, the Best Programming Language, for Former Python Developers
Learn D Programming for Python Developers
About the Book
D programming language or DLang for Python programmers: rapid software development of high performance software and a reliable software technology. “There is no best programming language”, they say. There is, for most applications it is D.
The book starts from a comparison of D to Python. Then it explains D starting from simple features (types, variables, functions, expressions, statements) up to advanced ones (object oriented programming, templates, mixins, contract programming, overloading of operators, etc.) Then follows an advice for good programs and introduction to several libraries: the standard library Phobos (ranges, arrays, functional programming, tuples, the variant types, files, etc.) and several other important libraries including some libraries written by the author. Through these libraries D supports asynchronous programming, multithreaded programming, dependency injection (one particular “ideologically correct” flavor of which is introduced in details), etc. This book doesn’t just teach you D syntax, it gives you some principles to program in D in the right way. It is also considered how to create an object oriented wrapper over a C library. The book contains the articles “How to Make Your Programs Run Hundreds to Thousands Times Faster Without Giving up Reliability and Ease of Programming” and “What would be my choice of programming language if I was ordered to write a nuclear weapon control system?” D is the second choice for such kinds of projects after Rust (and no, it is not Ada). The book ends with an advice on which D compiler to use.
This book makes you a D programmer. D is a very unusually good programming language for startups, academics, programming hobbyists, open source developers, big and small companies who decided to improve their efficiency and effectivity, electronics companies, game developers, system programmers, military, industry, supercomputers and mainframes. D can be used for desktop, Web development, electronics, smartphones, servers, mathematics, robots, games, GPU and AI, and even for writing an OS. If you are a programming teacher, your service would be greatly improved by starting to teach D. If you belong to any of these categories (and probably many more), don’t miss this great opportunity to learn D! And D is fast and low electricity consuming (green).
And well, there are 3 (three) free D compilers for many platforms. Just start to use it. Who does use D? For example, Facebook, Mercedes-Benz, and Netflix. Sometimes big companies make right decisions.
Table of Contents
Advantages and disadvantages of D
Chapter 5. Functions and Variables
`scope` and `return ref` function argument modifiers
Chapter 6. Imports and Aliases
Chapter 7. Introduction to Types
By-value and by-reference types
Boolean and bitwise expressions
Assignment operator expressions
`break` and `continue` statements
Chapter 11. Functional Programming
Function pointers and delegate variables
Chapter 12. Structs and Classes
Other class features. Memory management
Abstract functions and classes
Using a class as an associative array index
Chapter 15. Exceptions and Scope Guard Statement
Array bounds and memory checking
Kind of templates. Eponymous templates
Metaprogramming with template specialization
Using mixin statement and template mixins together
Chapter 18. Documentation Comments
Chapter 20. Contract Programming
The order of function execution
Chapter 21. Static Compilation Control
Double braces in static constructs
Chapter 22. Overloading Operators
Postincrement ++ and Postdecrement -- Operators
Overloading `<`, `<=`, `>`, and `>=`
Function Call Operator Overloading f()
Assignment Operator Overloading
Op Assignment Operator Overloading
Overloading `foreach` and `foreach_reverse`
Chapter 23. Compile-Time Sequences
Chapter 25. User-Defined Attributes
Chapter 27. Advice for Good Programs
Classes, Interfaces, Structs, Unions, Enums, Non-Eponymous Templates
Chapter 28. Introduction to the Standard Library
Chapter 30. Memoizing that is caching function result in D language
std.functional.memoize from the standard library
Memoizing struct or class properties
Memoization in the D Programming Language, part 2
Chapter 31. Passing parameters through structs with nullable fields
Example of definition and combination
Chapter 32. Modify tuple modifiers
Chapter 33. Pure Dependency Injection in D
`Provider` and `ReferenceProvider`
`Callable` and `ReferenceCallable`
`BaseGeneralSingleton` and `ReferenceBaseGeneralSingleton`
`ThreadSafeSingleton` and `ReferenceThreadSafeSingleton`
`ThreadSafeCallableSingleton` and `ReferenceThreadSafeCallableSingleton`
`FixedObject` and `ReferenceFixedObject`
Chapter 34. Why I can’t call `new` from a template
Chapter 35. Writing thick (object oriented) D binding of a C library
About finalization and related stuff
Chapter 38. Which compiler should I use?
Package and/or binary availability, by platform and compiler
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