Designing and Prototyping Interfaces with Figma - Second Edition
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Designing and Prototyping Interfaces with Figma - Second Edition

Elevate your design craft with UX/UI principles and create interactive prototypes

About the Book

Are you a UI/UX designer eager to learn the art of creating compelling interfaces using Figma? Look no further! The highly anticipated new edition is here to transform your creative journey.

Explore Figma's latest features and delve into the power of variables and conditional Prototyping. Get ready to transform your static designs into dynamic, interactive prototypes, offering users and stakeholders an immersive experience. Stay at the forefront of design innovation with insights into integrating AI capabilities and optimizing your workflow with the latest Figma plugins. With user-centric design at its core, this book guides you through mastering design thinking, enabling you to tackle complex design challenges with ease. One unique aspect of this edition is its focus on effective communication. Learn how to convey your design vision clearly to both technical and non-technical audiences. In the rapidly changing world of UI/UX design, iteration is key. This book will teach you how to gather user feedback and iterate on your designs by creating interactive prototypes.

Whether you're new to Figma or a seasoned pro, this comprehensive guide equips you with the skills to create captivating interfaces, fosters creativity and problem-solving, and makes you an indispensable, forward-thinking designer.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Exploring Figma and Transitioning from Other Tools
  2. Structuring Moodboards, Personas, and User Flows within FigJam
  3. Getting to Know Your Design Environment
  4. Wireframing a Mobile-First Experience Using Vector Shapes
  5. Designing Consistently Using Grids, Colors, and Typography
  6. Creating a Responsive Mobile Interface Using Auto Layout
  7. Building Components and Variants in a Collaborative Workspace
  8. User Interface Design on Tablet, Desktop, and the Web
  9. Prototyping with Transitions, Smart Animate, and Interactive Components
  10. Testing and Sharing Your Prototype in Browsers and Real Devices
  11. Exporting Assets and Managing the Handover Process
  12. Discovering Resources, Plugins, and Widgets in the Figma Community
  13. Going Advanced with Variables and Conditional Prototyping

About the Publisher

This book is published on Leanpub by Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

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