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About the Book
Creating Video Games using PyGame is a comprehensive guide to building exciting 2D games using the powerful pygame library in Python. This book is designed to take you on a journey from the very basics of Python to advanced concepts required for game development.
The book starts with a step-by-step guide to setting up Python and pygame, followed by an overview of the Python programming concepts necessary to understand the games presented in the book. The book then takes you through the creation of three unique games, each one designed to teach you new and essential concepts of game development.
The first game you'll build is a simple 2D platformer game that will teach you the basics of pygame and game design. The second game is a dot eating game with a time limit introducing you to your first real-time 2d game. The third game is a space shooter, which will take you through advanced pygame features such as sprite animation, sound effects, game clock management and enemy automation.
Throughout the book, you'll learn how to use pygame to create game assets such as sprites, backgrounds, and sound effects. You'll also learn how to implement game logic and user input handling. By the end of the book, you'll have the skills and knowledge to create your own 2D games from scratch.
Whether you are an experienced programmer or a novice, Creating Video Games using PyGame is the perfect book to help you get started with game development in Python. With clear explanations, step-by-step instructions, and engaging examples, this book will guide you through every aspect of game development using pygame.
About the Author
I have been developing software for over 20 years and worked as a consultant in the banking, manufacturing, healthcare, finance, and military industries. I am a former Microsoft MVP and have a background in Electrical Engineering. I've contributed over 200 articles on .NET/C# technology and have lately been working fullstack with .NET Core and ReactJS