Cinematic Photoreal Environments in Unreal Engine 5
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Cinematic Photoreal Environments in Unreal Engine 5

Create captivating worlds and unleash the power of cinematic tools without coding

About the Book

As Unreal Engine 5 continues to conquer all industries thanks to its real-time technology, UE skills are becoming more sought after than ever. This three-part book covers all the processes behind the creation of a stunning environment in UE 5.

Starting with the steps for installing the game engine and learning about its potential, you’ll quickly progress toward generating a variety of different upwards scaling outputs, each bigger than the previous one. After completing the first part and getting realistic shots of a single object, you’ll delve into the world of landscapes, procedural material and foliage, the Landmass plugin, and water tools by creating an environment using Megascan assets. At this point, you’ll know everything you need to create a fascinating and realistic environment. The final part of this book will teach you how to craft cinematic shots by working with cinematic tools, post processing, and framing tools, and by rendering a photorealistic shot in the last chapter.

By the end of this Unreal Engine book, you'll be able to create outstanding and realistic environments using the powerful tools provided by UE as well as have an understanding of the importance of filming and composition in world building.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Creating Your First Project in Unreal Engine 5
  2. Navigating the Unreal Engine 5 Interface
  3. Exploring Unreal Engine 5 Project Structure
  4. Importing and Working with Assets
  5. Mastering Materials and Shading
  6. Illuminating Your World with Lighting
  7. Exploring Nanite, RVTs, and the World Partition Tool
  8. Utilizing the Megascans Library
  9. Mastering Landscape and Terrain
  10. Creating Diverse Environments with Plugins
  11. Crafting Cinematic Shots with Cameras and Sequencer
  12. Enhancing Scenes with Post-Processing and Niagara
  13. Rendering and Exporting Cinematic Shots

About the Publisher

This book is published on Leanpub by Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

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