Phaser III Game Design Course Workshop (The Course)
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Phaser III Game Design Course Workshop

Game Development Course using Phaser III (v3.5+) Gaming Framework.

Course Info

This course includes 10 attempts.

Discover how to create online games using the methods in this game design course. When you finish this course, you will have a production pipeline to create as many different Phaser games as your imagination can dream of!

This course is based on the popular Phaser III Game Design Workbook and Phaser III Game Prototypes; both are available as a separate bundled set. You'll also get bonus download examples, source code, abridged references on how to do every single thing in this course, so you can mimic these lessons into your own game design and then modify your game resources for your own purposes.

I would like to guide you in creating several game mechanisms that typically appear in all games. You can combine these game mechanisms to support your game mechanics. By the end of this tutorial, you should have a fully functional game using your own gaming assets and, more importantly, a collection of code "snippets" to use in further game production. There is a supporting website where you can download the bonus content included with your course purchase.  

This extraordinarily comprehensive course will teach you how to: 

  • Use Phaser v3.24+ and v3.5.
  • Generate games automatically from a collection of game prototypes (snippets).
  • Instructor Guides and teaching resources available for workshops in this course's special Teacher edition modeled after Mozilla Content Kits.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

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Course Material

  • Phaser III Game Design Course
  • References:
  • Course Overview
  • Lesson 1: Initialize the Game
  • The game’s HTML page
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed
  • Lesson 02: Scaling
  • Compare your code
  • Bonus Course Content: (Coupon)
  • Lesson 03: Preload and Deploy Game Assets
  • Game Description
  • Loading Game Assets
  • Displaying Game Assets
  • Compare your code
  • Lesson 04: Moving the ball
  • Compare your code
  • Next steps
  • Lesson 05: Physics
  • Compare your code
  • Lesson 06: Bounce off the walls
  • Compare your code
  • Next steps
  • Lesson 07: Player paddle and controls
  • Compare your code
  • Next steps
  • Lesson 08: Game Over
  • Compare your code
  • Next steps
  • Lesson 09: Build the brick field
  • Exercise Lesson 9:
  • Artboard 3 Created with Sketch.
    Exercise 1
  • Compare your code
  • Next steps
  • Lesson 10: Collision detection
  • Compare your code
  • Next steps
  • Lesson 11: Tracking the Score
  • Compare your code
  • Next steps
  • Lesson 12: Winning the game
  • Compare your code
  • Next steps
  • Lesson 13: Extra Attempts
  • Compare your code
  • Next steps
  • Lesson 14: Sounds and Audio
  • Sounds
  • Compare your code
  • Next steps
  • Lesson 15: Input Starter Button
  • Compare your code
  • Next steps
  • Lesson 16: Randomizing gameplay
  • Compare your code
  • Summary
  • Instructors and STEM Teachers
  • Conclusion
  • More Game Starter Kit Tutorials
  • Further Information
  • Game Design System™ Recipes:
  • Our References:

Instructors

    • Avatar is an adorable cartoon sketch of my wife. 43nd anniversary this Sept 1!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 40-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly-related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland and an M.B.A in International Management from Liberty University. He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplains Outstanding service award in 1983. 

      In his spare (?) time, Steve enjoys creating online casual games and managing his online gaming business. 

      My driving theme: "Always stay humble and kind"

      His personal website is: http://www.Stephen-Gose.com./

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

Community

This course has a private forum for learners who are taking this course.

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