"Walk-Thru Tutorial Series" - Blood Pit™ (IGM) (The Course)
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Course Info

This course includes 10 attempts.

Discover how to create RPG games using the Step-by-Step Game Recipe methods in this course. This is a "Mega" construction course; you'll learn two different online games deliveries using these RPG game mechanics. When you're finished, you will have a production pipeline to create as many different RPG games as your imagination can dream of!

You'll also get bonus content, download examples, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.

I would like to guide you in creating several modes of RPG game mechanics. We will use these game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this tutorial, you should have a fully functional RPG game and two different delivery modes (Phaser v2.x.x and Phaser III) game styles using your own gaming assets. There is a supporting website where you can download the bonus content included with your course purchase.  

This extraordinarily comprehensive course will teach you how to: 

  • Use either Phaser v3.16+ and/or v2.x.x and the advantages each offer.
  • Create different modes of RPG games.
  • How to integrate other gaming mechanics into other game genres such as RPG!
  • Use Phaser as a Progressive Web Application or Single Page Web Application for any device.
  • Analyze current business demand for these game's genres and where to deploy them.
  • Automatically generate new quizzes and dating simulations.
  • Instructor Guides and teaching resources available for workshops in this course's special Teacher edition.

If you have any feedback or suggestions please join our email listing or participate in the forum for this course!

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Categories

  • Game Development

Course Material

  • Walk-Through Tutorial: Blood Pit™
  • Part I: Project Foundation
  • References:
  • Required STEM skills
  • Required Game Assets:
  • Course Overview
  • Game Design System™
  • Deconstruction Reminder! Chapter 1
  • Lesson 1: Initialize the Game
  • Creating Prototype Mechanisms — 4-Step method
  • The Game’s HTML page
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 12 attempts allowed
  • Part II: Phaser v2.x.x encoding
  • Lesson 2-2: Scaling
  • Compare your code
  • Bonus Course Content: (Coupon)
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 22 attempts allowed
  • Lesson 2-3: Preload and Deploy Game Assets
  • Game Description
  • Loading Game Assets
  • Displaying Game Assets
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 32 attempts allowed
  • Lesson 2-4: Positioning & Moving Components
  • Controlled movement & AI
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 42 attempts allowed
  • Lesson 2-5: Physics & Collisions
  • Update Optimization
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 52 attempts allowed
  • Lesson 2-6: Heads Up Displays
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 62 attempts allowed
  • Lesson 2-7: Dynamic Menu & Controls
  • Dynamic Menus
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 72 attempts allowed
  • Lesson 2-8: Game over with Optimized Menus
  • Animation Movies
  • Game Over Scene
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 82 attempts allowed
  • Lesson 2-9: Build Supporting Functions
  • Combat Skills
  • Combat Narrative
  • Combat Round
  • Defend
  • Exchange
  • Game Return
  • Get Weapon Damage
  • Search
  • Next steps
  • Part III: Phaser v3.16+ encoding
  • Lesson 3-2: Scaling
  • Compare your code
  • Bonus Course Content: (Coupon)
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 92 attempts allowed
  • Lesson 3-3: Preload and Deploy Game Assets
  • Game Description
  • Loading Game Assets
  • Displaying Game Assets
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 102 attempts allowed
  • Lesson 3-4: Positioning & Moving Game Components
  • Controlled movement & AI
  • Defining the Room boundaries
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 112 attempts allowed
  • Lesson 3-5: Physics & Collisions
  • Phaser v3.17 3D “Extern”
  • Compare your code
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 122 attempts allowed
  • Lesson 3-6: Heads Up Displays
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 132 attempts allowed
  • Lesson 3-7: Dynamic Menu & Controls
  • Dynamic Menus
  • Combat Status Adjustments
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 142 attempts allowed
  • Lesson 3-8: Game over with Optimized Menus
  • Animation Movies
  • Game Over Scene
  • Compare your code
  • Next steps
  • Certification Quiz
  • icon/quiz Created with Sketch.
    Quiz 152 attempts allowed
  • Lesson 3-9: Build Supporting Functions
  • Combat Skills
  • Combat Narrative
  • Combat Round
  • Defend
  • Exchange
  • Game Return
  • Get Weapon Damage
  • Post Narrative Check
  • Search
  • Compare your code
  • Next steps
  • Conclusion
  • Further Information
  • Game Design System™ Recipes:
  • Business Product Management: Books
  • Business Product Development: Online Courses
  • “Making Browser Games” Series - online Courses
  • Game Programming Course
  • “Walk-Thru Tutorial Series” - Course Series
  • Game Recipes™ & Instruction Guides Series

Instructors

    • Avatar is an adorable cartoon sketch of my wife. 46th anniversary this coming Sept 1, 2024!

      Stephen Gose, Ph.D. Information Systems (honorary) (and second-generation German) is a retired Professor Emeritus with a 41-year career as a certified network engineer, and "Certified Cisco Academy Instructor" (CCAI) since 2002. He is listed in the Who's Who for Information Technology for his directly related work for the Internet backbones found in the Caribbean, Netherlands, Israel, and Russia. He was awarded "Letters of Appreciation" from AT&T, and the German, Israeli, Dutch, and Russian Governments. Steve has nearly three decades of international "teaching and conference lecturing" in both Local-Area and Wide-Area Networks, network security, Internet backbones, software engineering, and program/project management. He is a retired US Army Signal Corps Officer. He earned, in 2014, the ITT Technical Institute's "Instructor of the Year" out of 8,000 instructors across 144 campuses throughout the USA. 

      He graduated from Grand Canyon University with his first B.A. in Religions and Music Education, then a B.S. in Business Admin. from the University of Maryland, and an M.B.A in International Management from Liberty University.

      He is currently pursuing his Th.D. He has served as a licensed minister since 1972 and as a missionary to Okinawa, Japan. He earned the US Army Chaplain Outstanding Service Award in 1983. 

      In his spare time(?), Steve enjoys creating online casual games, software engineering, and managing his online gaming businesses. 

      My driving theme: "Always stay humble and kind"

      His personal website is: http://www.Stephen-Gose.com./

      His game showcase is: http://www.renown-games.com

      His theology website: http://kingdomofgodprinciples.com/

      Game Support Site: http://makingbrowsergames.com/

      Review my profile on LinkedIn.com: https://www.linkedin.com/in/stephen-gose/

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