Building Games for Firefox OS

Building Games for Firefox OS

Andre Garzia
Buy on Leanpub

Table of Contents

Building Games for Firefox OS

  • Introduction
    • Firefox OS
    • Fighting Against Proprietary Silos
    • Cross-platform Technologies At Its Heart
    • The Platform That HTML5 Deserves
    • Accessing The Hardware Using The WebAPI
    • Freedom To Develop And Distribute
    • Firefox OS & Game Development
    • Why Develop Games?
    • Summary
  • Setup For Firefox OS Development
    • The Gecko Engine
    • What applications do you need?
    • App Manager Setup
    • Installing the Firefox OS Simulator
    • Summary
  • The App Manager
    • Launching The App Manager
    • Adding Apps
    • Running your app
    • Updating your app
    • Debugging
    • Testing apps on a real device
    • Connecting with a Firefox OS device
    • Summary
  • About Games
    • What Are Games Anyway?
    • What Makes a Good Game?
    • Can’t You Give Me a Straight Answer?
    • What Should I Do Then?!
    • Keeping a Game Design Journal
    • Summary
  • Our Game
    • Introducing Foxnoid
    • A Good Introductory Game
    • Room For Experimentation
    • A Look At The Big Picture
    • Our Plan
    • Why Phaser
    • Summary
  • Setting Up Our Game
    • Application Types
    • The Application Manifest
    • There Is No Place Like Home
    • Adding The Phaser Framework
    • The CSS
    • The HTML
    • Our Application Manifest
    • Summary
  • Initializing Foxnoid
    • A Bit About Game Lifecycle
    • Game States
    • What Should Our Initialization Handle?
    • Initializing Phaser
    • Summary
  • Managing Assets
    • Defining Atmosphere
    • Planing For Different Form Factors
    • Planning Our Game Assets
    • Building The Preload Game State
    • Summary
  • Gameloop
    • What Is The Essential Part of a Game?
    • Thinking About Our Game Loop
    • Initializing Our World
    • Simulating The World
    • Summary
  • Handling Input
    • The Action That Drives The Game
    • Touch Input Considerations
    • Keyboard Input
    • Gamepad Input
    • Controlling Our Game
    • Summary
  • Winning or Losing
    • Game Over Scenario
    • Game Win Scenario
    • Summary
  • Engaging Players
    • Making The Game A Journey
    • Creating New Levels For Our Game
    • Summary
  • The Firefox Marketplace
    • Checklist before even thinking about sending an app to the marketplace
    • Preparing your app for submission
    • Submitting your app to the marketplace
    • Summary
  • Appendix 1: Useful Links
  • Appendix 2: Javascript Books
  • Appendix 3: Game Development Books
  • Appendix 4: Firefox OS Related Links
  • Appendix 5: Gameloop Chapter Code
  • Appendix 6: Input Chapter Code
  • Appendix 7: Levels Chapter Code
  • Notes
Building Games for Firefox OS/overview

Building Games for Firefox OS

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Building Games for Firefox OS21 chapters

Begin ›
  1. Introduction

  2. Setup For Firefox OS Development

  3. The App Manager

  4. About Games

  5. Our Game

  6. Setting Up Our Game

  7. Initializing Foxnoid

  8. Managing Assets

  9. Gameloop

  10. Handling Input

  11. Winning or Losing

  12. Engaging Players

  13. The Firefox Marketplace

  14. Appendix 1: Useful Links

  15. Appendix 2: Javascript Books

  16. Appendix 3: Game Development Books

  17. Appendix 4: Firefox OS Related Links

  18. Appendix 5: Gameloop Chapter Code

  19. Appendix 6: Input Chapter Code

  20. Appendix 7: Levels Chapter Code

  21. Notes