Developing an HTML5… by Jorge Palacios [PDF/iPad/Kindle]
Developing an HTML5 Brick-breaker Game With Phaser
Developing an HTML5 Brick-breaker Game With Phaser (The Book + Code)
$2.99
Minimum
$4.99
Suggested
Developing an HTML5 Brick-breaker Game With Phaser

This book is 100% complete

Completed on 2015-05-31

About the Book

This book is intended to be a practical introduction to HTML5 game development using the Phaser framework by developing a complete game with well-known mechanics. It is bundled with all the necessary assets, so we can focus on the code and not finding extra resources, or developing "programmer artwork".

By the end of the book, you'll have learned to:

  • Set up an organized file structure for developing games for the web
  • Create a blank game and test everything runs OK
  • Import images and sounds
  • Show and move sprites on the screen
  • Manage a group of sprites
  • Play sound effects and background music
  • Show text on the screen with custom web fonts
  • Handle touch and keyboard input
  • Detect collisions and use the Arcade physics system
  • How to start using the particle system
  • Manage game states
  • Create a "loading" screen
  • Optimize the game for mobile devices

You can play the game online on itch.io at: http://pctroll.itch.io/html5-breaker

Packages

The Book + Code
  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$2.99
Minimum
$4.99
Suggested
The Book

Includes:

  • extras
    Empty project with assets
  • English

  • PDF

  • EPUB

  • MOBI

  • APP

$0.99
Minimum
$2.99
Suggested

About the Author

Jorge Palacios
Jorge Palacios

Freelance game programmer focused on AI and gameplay, with previous experience on web application development. Currently developing games for PC, mobile and web using Unity game engine and Phaser framework.

http://jorge.palacios.co/

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