Let a Billion Videogames Bloom
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Let a Billion Videogames Bloom

No Time To Play book 2

About the Book

When I first started writing this book, engines with integrated editors were the hot new way to make games. Not five years later, they're the default, and stubborn old programmers who still write code the old fashioned way like I do are seen as quaint.

That's wonderful, because it allows a lot more people to make games, and compelling games at that. It's also terrible, because it teaches all those people to make games but not how games work, what players deal with, or different ways to do it all.

Turns out, knowing what to actually put in your game is the harder part after all.

I'm not sure it can even be taught. Tried my best in this book anyway. Thank you for giving it a chance.

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About the Author

Felix Pleşoianu
Felix Pleşoianu

Eclectic writer oscillating between computer programming, speculative fiction and educational literature.

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