Become a Better Software Architect (The Book incl. Material)
Become a Better Software Architect
Actions & Insights from Practical Experience
About the Book
Have you ever wondered how software engineers become software architects? Or how software architects become chief architects? This book discusses 12 of the most important skills every software architect should have and how you can develop and improve these skills.
This book is different: It provides real, practical made experience with tangible examples which you can immediately apply, as well as actions which focus on long term improvements. Many insights are backed up by scientific studies or thought leaders. Further reading is provided in form of book references, overviews, templates and videos to dive deeper into your area of interest.
It’s all about the human: People are creating software. Learn how to make a difference and accelerate your personal performance in an uncertain and increasingly fast-paced world. Unfold your full potential and become a better software architect.
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The Book incl. Material
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English
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Table of Contents
I. Foreword
1. About this book
1.1. What things will you learn?
1.2. Focus on the human
1.3. Are the things proven to work?
II. Introduction
2. Introduction - The Software Architect
2.1. Definitions - Software Architect
2.2. Architecture Flight Levels and Domains
2.3. Typical Activities of Software Architects
2.4. Important Skills of Software Architects
III. Skills of an Architect
3. Design - Theory
3.1. Know the basic design patterns
3.2. Dig deeper into patterns and anti-pattern
3.3. Know quality measures and metrics
4. Design - Practice
4.1. Try out and understand different technology stacks
4.2. Analyze and understand applied patterns
4.3. Be curious and attend User Groups
4.4. Take responsibility during implementation
5. Decide
5.1. Know what is important
5.2. Learn to Prioritize
5.3. Evaluate multiple options
5.4. Know your competence
5.5. Decentralized decisions
6. Simplify
6.1. Shake the solution
6.2. Take a step back
6.3. Divide and Conquer
6.4. Refactoring is not evil
7. Code
7.1. Have a side project
7.2. Find the right things to try out
7.3. Clean Code
8. Document
8.1. Clean Code – Revisited
8.2. Generate documentation whenever possible
8.3. Use models
8.4. As much as necessary, as little as possible
8.5. Learn more about architecture frameworks
9. Communicate
9.1. Learn how to communicate and facilitate
9.2. Be comfortable with talking to larger groups
9.3. Find the right level of communication
9.4. Communicate often
9.5. Be transparent
9.6. Be always prepared to give a presentation
9.7. Avoid slang, irony or sarcasm
10. Estimate and Evaluate
10.1. Know basics of estimation
10.2. Evaluate “unknown” architecture
11. Balance
11.1. Quality comes at a price
11.2. Solve contradicting goals
11.3. Conflict management
12. Consult and Coach
12.1. Have a vision
12.2. Use roadmaps and maturity models
12.3. Build a community of practice (CoP)
12.4. Conduct open-door sessions
12.5. Lead by asking questions
12.6. Be trustworthy
13. Market
13.1. Motivate and convince
13.2. Find allies
13.3. Repeat It, Believe It
13.4. Fight for your ideas and be persistent
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