Architectural Visualization in Unreal Engine 5
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Architectural Visualization in Unreal Engine 5

Create photorealistic architectural interior renderings in UE5

About the Book

If you excel at creating beautiful architectural renderings using traditional software but want to master real-time, interactive visualizations, this book will show you how the versatile Unreal Engine 5 enables such transformations effortlessly. While UE5 is widely popular, existing online training resources can be overwhelming and often lack a focus on Architectural visualization. This comprehensive guide is for both beginners and experienced users offering a clear, end-to-end approach to creating stunning visualizations from scratch as well as managing tight deadlines, striving for photorealism, and handling typical client revisions inherent to architectural visualization.

The book starts with an introduction to UE5 and its capabilities, as well as the basic concepts and principles of architectural visualization. You'll then progress to essential topics such as setting up a project, modeling and texturing 3D assets, lighting and materials, and post-processing effects. Along the way, you'll find practical tips, best practices, and hands-on exercises to develop your skills by applying what you learn.

By the end of this book, you'll have acquired the skills to confidently create high-quality architectural visualizations in UE5 and become proficient in building an architectural interior scene to produce professional still images.

About the Author

Packt Publishing Ltd
Packt Publishing Ltd

Packt Publishing are an established global technical learning content provider, founded in Birmingham, UK with over twenty years’ experience in delivering premium rich content from ground-breaking authors on a wide range of emerging and popular technologies. Our titles have global relevance our multimedia portfolio includes over 9,000 books, e-books, audiobooks and video courses. www.packtpub.com

Table of Contents

  1. Setting Up the Project
  2. Preparing the Scene
  3. Importing the Scene
  4. Managing Your Assets
  5. Lighting in Unreal – the Essentials
  6. Lighting the Scene
  7. Exploring Materials
  8. Creating Architectural Materials
  9. Detailing the Scene with Decals
  10. Making Interactive Elements Using Blueprints
  11. Communicating between Blueprints
  12. Optimizing the Scene
  13. Setting Up Cameras
  14. Post-Processing Images
  15. Discovering the Sequencer
  16. Rendering the Scene

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