Creative Music Coding with SuperCollider
About the Book
The Scoring Sound book is a creative audio coding tutorial for the SuperCollider audio synthesis programming language. SuperCollider 3 was released as open source software in the early 2000s and has been one of the key programming languages for sound, music and instrument design for two decades. The book covers the basics of sound synthesis (additive synthesis, subtractive synthesis, frequency modulation, granular synthesis, etc.) and introduces the inbuilt tools for algorithmic composition. SuperCollider is ideal for instrument design and Scoring Sound introduces how the language communicates with the external world through Open Sound Control, MIDI, network, and hardware protocols.
- About the Installation
Chapter 1 - The SuperCollider language
- The semicolon, brackets and running a program
- Matching brackets
- The post window
- Arrays, Lists and Dictionaries
- Conditionals, data flow and control
- Looping and iterating
- Peaking under the hood
Chapter 2 - The SuperCollider Server
- Booting the Server
- The Unit Generators
- The SynthDef
- Observing server activity (Poll, Scope and FreqScope)
- A quick intro to busses and multichannel expansion
- Getting values back to the language
Chapter 3 - Controlling the Server
- Tasks, Routines, forks and loops
- The TempoClock
- GUI Control
Chapter 4 - Interfaces and Communication (GUI/MIDI/OSC)
- MIDI - Musical Instrument Digital Interface
- OSC - Open Sound Control
- GUI - Graphical User Interfaces
- ControlSpec - Scaling/mapping values
- Other Views (but not all)
- HID - Human Interface Devices
- Hardware - serial Arduino info
- Chapter 1 - The SuperCollider language
Chapter 5 - Additive Synthesis
- Adding waves
- Creating wave forms out of sinusoids
- Bell Synthesis
- Xylophone Synthesis
- Harmonics GUI
- Some Additive SynthDefs with routines playing them
- Using Control to set multiple parameters
- Klang and Dynklang
Chapter 6 - Subtractive Synthesis
- Noise Sources
- Filter Types
- Klank and DynKlank
- Bell Synthesis using Subtractive Synthesis
- Simulating the Moog
Chapter 7 - Modulation
- LFOs (Low Frequency Oscillators)
- Amplitude Modulation (AM synthesis)
- Ring Modulation
- Frequency Modulation (FM Synthesis)
- The use of Envelopes in FM synthesis
Chapter 8 - Envelopes and shaping sound
- Envelope types
- The EnvGen - Envelope Generator
- Triggers and Gates
- MIDI Keyboard Example
Chapter 9 - Samples and Buffers
- Allocating a Buffer
- Reading a soundfile into a Buffer
- Recording live sound into a Buffer
- BufRd and BufWr
- Streaming from disk
- Wavetables and wavetable look-up oscillators
Chapter 10 - Granular and Concatenative Synthesis
- Granular Synthesis
- Concatenative Synthesis
Chapter 11 - Physical Modelling
- Biquad filter
- Waveguide synthesis
- TBall, Spring and Friction
- The MetroGnome
- The STK synthesis kit
- Chapter 5 - Additive Synthesis
Chapter 12 - Time Domain Audio Effects
- Phaser (phase shifting)
- Noise gate
- Limiter (Ugen)
Chapter 13 - Fast Fourier Transform (FFT)
- Fast Fourier Transform examples
- Language manipulation of bins
Chapter 14 - Busses, Nodes, Groups and Signalflow
- Busses in SC (Audio and Control Busses)
- Chapter 12 - Time Domain Audio Effects
Chapter 14 - Musical Patterns on SC Server
- Stepper and Select
- PulseCount and PulseDivider
- Demand UGens
Chapter 15 - Musical Patterns in the SCLang
- The SynthDefs
- Routines and Tasks
- Clocks in SuperCollider
- A survey of Patterns
- Syncing Patterns and TempoClocks
Chapter 16 - JIT lib and ProxySpace
Chapter 18 - Tuning Systems and Scales
- The SynthDefs
- Equal Temperament
- Just Intonation
- Pythagorean tuning
- The Scala Library
- Using Samples
- The Scale and Tuning Classes
- Chapter 14 - Musical Patterns on SC Server
Chapter 19 - Creating Classes
- Creating Classes
Chapter 20 - Functional Programming
- Functional Programming
- Chapter 21 - Live Coding
- Chapter 22 - Other clients
- Chapter 23 - Twitter code
- Chapter 19 - Creating Classes
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