Part IV: Combat Engines (CE)
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
How to Use this Collection
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
Combat Engine License
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>