16 Layouts & Event Sheets
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
16.1 “Swordplay” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_Common” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_swordPlay” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
16.2 Administration Folders
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “AdminConfig” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_adminConfig” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
16.3 CMS Folders
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
Business Related Services
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
Sample “Splash / Language” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> Sample “es_splashLang” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
“Main Menu” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_mainMenu” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
“Credits” (internal) Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_Credits” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
Gamer’s “Options” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_options” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
“Help” (internal) Layouts
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_help” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
16.4 Multi-Player Folders
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
MMoG Login Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_mmog_Logon” Event Sheets
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> (Include) “es_mmog_Signalling” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> (Include) “es_mmog_Host” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> (Include) “es_mmog_Peer” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> (Include) “es_mmog_Common” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
“Game Lobby” Sample Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
Optional Game Lobby (Group Sample)
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
MMoG “Prepare To Duel” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_prepToDuel” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
“Tavern Brawl” Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
MMoG Fight Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
> “es_mmog_Fight” Event Sheet
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>
MMoG Won & Lost Layout
<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>