8 CE #2 — “Minimal Narratives”

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>

8.1 Developer’s Guide

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>

> Client/Server — HTML, W3CSS, JQuery, AJAX, & PHP Source Code

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>

> Client-side — Construct Source Code

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>

8.2 Construct Source Code

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>

> Bonus RPG IGM — “The Blood Pit Arena”™

<p>This is a collection of <strong>twelve (12!)</strong> conflict engines for <strong>any game genre</strong>. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings <strong><em>and include a general License</em></strong>. It’s perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.</p>