3: Round and round the garden
Every now and then, that strange yet familiar feeling returns: déjà vu, it’s called… Been here, done that, I’d thought - but now I’m back here again. Again. And again. “Round and round the garden, like a teddy bear…”: those weird loops keep happening in my life. The same issues come up again and again with different people, in different places, in different contexts; exactly the same words, even. I do understand that there’s no way those people could have known that those words have specific - and painful - meanings for me, that just that gesture brings back memories that I really don’t want to recall; and yet… how? How does it happen? More to the point, why does it happen?
About all I can answer is that it does happen - a lot. And a lot more than I’m willing to admit: allow myself to notice, and it becomes clear that life is full of these weird loops. If all these things which happen to me are supposed to be the results of my own choices, then what on earth did I choose? It’s crazy, frightening: better be careful not to notice it too much, or ask too many questions about it, because that way madness lies - that’s what it feels like, anyway. Almost like something out of one of Lewis Carroll’s stories: a garden full of strange characters and even stranger experiences, all woven together with a thread of logic so twisted that it almost seems to make sense… in a sense, at least.
Round and round the garden… a garden full of Carroll’s weird characters… that’s another analogy that’s worth exploring for a while. So imagine walking in a quiet park-like garden: you hear voices in the middle distance, and you begin to move towards them…
Running nowhere
Turning a corner past a clump of bushes, you walk almost straight into a bevy of some of the strangest-looking people you’ve ever seen. They look like animals, or birds, and sound just like them too - but they’re all human-sized, and they’re all fully dressed in normal, if outdated, human clothes.
It’s a caucus-race, they say - whatever that is - and they want you to join in. They’re so enthusiastic about it all that it’s obvious they wouldn’t be able to notice even if you said “No”; and suddenly they, and you, are all off in this race. Or dance. Or something. It seems to consist of running madly round in circles, bumping into each other, making lots of loud noises, jumping up and down in wild excitement - a kind of cross between a stock-car race and the mad circus of the Stock Exchange. Just as suddenly, it all stops: everyone flops onto the ground in whatever way they can. Everyone has won, apparently; but now they’re all looking at you, because they seem to think that you’re the one who’s going to give everybody prizes…
A few mumbled apologies, and you’re on your way again: they’re so engrossed in their game that they’ve forgotten you already. You’ve barely made your escape, though, when it becomes clear that you’re not going to get away that easily… Striding towards you, from the other direction, is a tall, spiky woman, dressed all in dark red - everything about her is the same dark red, from her shoes and her long dress to her hands, her face, her hair, and the pointed crown she wears on her head. “If you’re going to get anywhere”, she snaps at you, “you’ve got to run!” She grabs hold of your arm, and starts running, dragging you with her - without asking where you want to go, of course. “Faster!”, she yells, “Faster! Faster!” You’re both running so fast that everything’s a blur - but she still wants you to run faster than ever. Exhausted, you stop - and realise that you haven’t moved an inch. You’re in exactly the same place where you started: all that running, just to stay still! “Of course!”, snaps the Red Queen. “What did you expect? If you actually want to move somewhere else, you have to run much faster than that!” And with that comment, she vanishes: presumably she can run fast enough to get away from here…
Over to the left you can hear the clinking of china and cutlery - it’s obvious that that’s going to be the Mad Hatter’s tea-party, and it’d be best to watch from a distance! There are quite a few people there, and they seem to be playing a strange variant of ‘musical chairs’: running round and round the long table, chanting something, then all suddenly sitting down and shouting and pointing at the one who hasn’t found a chair. You get a little closer to hear what’s going on - taking care to keep out of sight! - and hear them chant, over and over, as they run: “round and round in the usual old game - I take the credit and you take the blame”. Then when they stop, they shout “It’s all your fault!” - and the hapless victim runs off into the bushes, head hanging in shame and despair. Not exactly a pleasant game - but a disturbingly familiar one…
Time to get away from here. But you find that you can’t: there’s something weird going on - the path seems straightfoward enough, but somehow it must have a hidden wriggle or twist, because whatever you do, you keep coming back to the same place. Who can you turn to for help? Not the Mad Hatter - that’s for sure! Perhaps the gardener you can see over to the right, crooning his little rhyme: “he thought he saw a banker’s clerk descending from a bus; he looked again and found it was a hippopotamus… if that should stay to dine, he said, there won’t be much for us…” Oh. Perhaps not the gardener, then… But there must be someone in this mad garden you can turn to for advice - musn’t there?
A garden-full of advice
“Depends what you mean by someone”, says a quiet voice just beside you. But there’s no-one there, in amongst the mass of flowers: no-one you can see, anyway. “I don’t think it knows we can talk”, says another voice. Who? The flowers, of course… this is getting crazier every minute… “If you want to get out of the garden”, says another of the flowers, “it’s no use going the way you expect - life’s never as simple as that! When you’re stuck, and can’t get to where you want, you have to walk away from it instead - keep your goal in mind, but walk the other way!”
You’re thinking about whether to put this crazy advice into practice, when you’re startled by a loud yell from behind. “Ahoy! Check!” comes the yell again, as a man on horseback canters up to you, and promptly falls off. As he picks himself up off the ground and dusts himself off - white armour clanking as he does so - you notice that his horse is festooned with an incredible amount of junk and jetsam: tattered bags and bits of old rope, a piece of fence, a wooden sword, a tin dustbin-lid, even the wreckage of what appears to have once been a beehive. “Ah, I’m glad you noticed that”, he says, pointing at a small object you hadn’t yet noticed, “it’s my own invention.” You look at the tangled mass of wire, in the midst of which is a tiny piece of cheese: is this some kind of mousetrap? “It’s to prevent mice from climbing on the back of the horse when I’m sitting on it”, he says with pride. But mice wouldn’t do that anyway, would they? “Ah, but they might, you know. So I invented this, just in case!” Oh, no, not another one…
It’s clear that you’re about to receive a long lecture on the climbing habits of mice and the finer points of mousetrap design, but instead you both see a glint of red armour in the wood beyond. The White Knight leaps into action… sort of… it takes him some time to struggle into the saddle, and he falls off three times even before he gets to the trees… As he vanishes erratically into the shadows, you can still hear his thin voice calling out the challenge, “Ahoy! Ahoy! Check!”
Shaking your head in disbelief, you wander off to the side, and hear two more voices in earnest discussion. One seems a little upset: in fact, it’s the Mock Turtle, sobbing sonorously at the Gryphon, who in turn is paying little attention to anyone but itself.
Self-centred though they may be, they don’t seem quite as mad as the others, so you walk up to meet them. Their conversation - if that’s what one would call it - seems at first to be about school, because they keep on talking about lessons. But it turns out that the conversation’s more about the lessons of life itself - which is why the Mock Turtle’s tears are flowing. “I’d… be happier… if… the same old hurts didn’t… keep… coming back”, it says, sadly. “Ah”, says the Gryphon, “that’s the point about the lessons, you see. Everything that happens is a lesson: we’re supposed to learn from them. Don’t know why, but we are - call it fate, if you like. If you don’t understand what the lesson is, old thing, you get to do it again. And again. And again. The lessons tend to come back anyway, but each time you grasp a bit more of it, it doesn’t come back so hard. The whole idea, y’see, is to get the lessons to lessen. Hah! Rather proud of that,” it says, turning to you. “Clever pun, don’t you think: ‘get the lessons to lessen’?”
Enough ‘advice’ for the moment, perhaps? It’s obvious that the Gryphon and the Mock Turtle will continue talking at each other all day, and they’ll do it whether you’re there or not. So you wander away, back towards the trees, and see another figure in white, lying on the ground, apparently sleeping - and wearing, like the Red Queen, a crown.
A royal muddle
Whoever it is, it’s snoring loudly; or rather he’s snoring, because his small, straggly beard and moustache are just visible. Twitching slightly: presumably he’s dreaming. “Dreaming about you”, says a sharp voice in your ear - which turns out to be that of the Red Queen again, irritable as ever. “You’re only a figment of his imagination, a character in his dream”, she says; “when he wakes up, you’ll vanish, as if you’d never been.” And she moves as if to wake him…
Looking pleased at your obvious discomfiture, the Red Queen leaves the White King to his snoring, and returns to talk at you. “You’ve been talking with the Gryphon and the Mock Turtle, I see - not that those idiots know anything of course.” You mention that the Gryphon had some interesting comments to make about the lessons of life. “Lessons? What do they know about lessons? Why, in my school they taught us everything there is to know about arithmetic: I doubt if they taught you that.” You attempt to murmur that, yes, you did indeed study arithmetic at school, and a great deal more besides, but the Queen quickly cuts you off. “Prove it! Divide a load by a knife - what’s the answer? Can’t say? There, you see, I knew it. Useless! Doesn’t know any arithmetic at all! The answer’s sliced bread, of course!” And with a patronising - matronising? - smile, she vanishes again.
A sigh of relief: she’s gone. But you hear a rustling noise; you look up, and there in the tree above you is an enormous cat. Grinning. At you. Showing all its many sharp teeth, yet with wry amusement, as if it knows something you’d rather it didn’t. It makes a most peculiar sound in its throat - a cross between a yowl and a purr, but with a hint of words - and then fades away, leaving behind only its grin. A cat without a grin, yes; but a grin without a cat? What’s that supposed to mean? Weird indeed…
Confused, you walk round a corner and there in the distance are a group of very thin people - thin from the side, at least - apparently painting a rose-bush. Not painting a picture of the bush - painting the bush itself… why? You walk a little closer.
They’re thin, these people, yet wide - almost like playing-cards with head and limbs attached. And they are putting paint onto the roses, as quick as they can. They see you; jump up and down in evident panic, trying to hide the paint-brushes; and then realise that you’re not who they thought you were, and go back to painting the flowers again, even more hurriedly than before. What are they so frightened about? Intriguing… weird…
You walk right up to them, and ask what they’re doing. “Oh, you gave us a fright then!”, says one - literally One, it has a single bright red heart-shape on its flat back, whilst others have more. “Thought you was the Queen, like. What’re we doin’? Correctin’ a little error like wot Three done. Queen wanted red roses, din’t she? Three thought ‘e’d planted a red one, but when it growed, the flowers come up white. She won’t like that, will the Queen: have our heads off if we ain’t careful… Oh no! ‘Ere she comes!”
And here she comes indeed: not the Red Queen, but the Queen of Hearts, with her full entourage - including the Executioner, his axe at the ready. “What is the meaning of this! There shall be no mistakes in my realm! Off with their heads!”
The painters try to hide behind you, but they’re quickly caught, and dragged away. There is the terrifying ‘crunch’ of an axe hitting something that isn’t wood… And now, for the first time, the Queen turns to notice you. “What is this… thing… this…” - she looks you up and down, in evident disgust - “this thing?” She looks round angrily at her terrified entourage, then back at you. “What is it doing in my realm? Take it away - at once! Executioner!”, she screams, at the top of her voice, “Executioner! Off with its head!”
This madwoman screaming at you, and people beginning to move towards you: they’re so frightened of her that it’s clear they’ll literally do anything - even “off with its head!” - just to keep her quiet… You’re terrified, panicking, you want to run away, anywhere but here… But for some weird reason you remember the flowers’ advice - “go the other way!” - and you go towards the Queen instead…
It works!
Either you’ve vanished, or they vanished: it’s impossible to tell - whichever it is, you’re free, and out of the garden at last.
You still feel a few of the effects of the fear the Queen of Hearts set out to create in you: sweating hands, pounding heart, and so on. But they’re fading too, like the last vestiges of the Cheshire Cat’s grin. Stuck in her bullying, she probably thought that fear is power - that others’ fear is her power; yet by facing that fear, and coming towards it in a different, and perhaps weird way, you found your own power to break free from hers. Where there’s power, there’s fear; but by facing our own fear we can find that where’s there’s fear, there can also be power - our own power. So fear and power, and the weird mistakes we all make about them, are what we’d better look at next.