Computer Graphics Through Ray Marching: From Equations to Images

Computer Graphics Through Ray Marching: From Equations to Images

Muhammad Ahmad
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Table of Contents

Computer Graphics Through Ray Marching: From Equations to Images

  • 1. Introduction
  • 2. Lighting: Introduction
  • 3. Lighting: Cast Shadows
  • 4. Lighting: Diffuse
  • 5. Lighting: Indirect
  • 6. BRDF - Diffuse
  • 7. BRDF - Specular
Computer Graphics Through Ray Marching: From Equations to Images/7. BRDF - Specular

7. BRDF - Specular

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Theory: Specular lobe

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Practical: Specular lobe

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In this chapter

  • 7. BRDF - Specular