Computer Graphics Through Ray Marching: From Equations to Images
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2. Lighting: Introduction
2. Lighting: Introduction
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: SDF of a Plane
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: SDF of a Plane
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: Colours seem too dark
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
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3. Lighting: Cast Shadows
In this chapter
2. Lighting: Introduction