Computer Graphics Through Ray Marching: From Equations to Images

Computer Graphics Through Ray Marching: From Equations to Images

Muhammad Ahmad
This is a sample of the book's content.Buy on Leanpub

Table of Contents

Computer Graphics Through Ray Marching: From Equations to Images

  • 1. Introduction
  • 2. Lighting: Introduction
  • 3. Lighting: Cast Shadows
  • 4. Lighting: Diffuse
  • 5. Lighting: Indirect
  • 6. BRDF - Diffuse
  • 7. BRDF - Specular
Computer Graphics Through Ray Marching: From Equations to Images/2. Lighting: Introduction

2. Lighting: Introduction

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: SDF of a Plane

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: SDF of a Plane

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: Colours seem too dark

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Up next

3. Lighting: Cast Shadows

In this chapter

  • 2. Lighting: Introduction