Computer Graphics Through Ray Marching: From Equations to Images
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6. BRDF - Diffuse
6. BRDF - Diffuse
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: Expanding the material properties
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: Expanding the material properties
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: Changing between gamma and linear colour space
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: Changing between gamma and linear colour space
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: Properties for BRDF
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: Properties for BRDF
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: Dot product between normal and light direction
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: Dot product between normal and light direction
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Theory: BRDF Diffuse Calculation
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
Practical: BRDF Diffuse Calculation
https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields
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7. BRDF - Specular
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6. BRDF - Diffuse