Computer Graphics Through Ray Marching: From Equations to Images

Computer Graphics Through Ray Marching: From Equations to Images

Muhammad Ahmad
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Table of Contents

Computer Graphics Through Ray Marching: From Equations to Images

  • 1. Introduction
  • 2. Lighting: Introduction
  • 3. Lighting: Cast Shadows
  • 4. Lighting: Diffuse
  • 5. Lighting: Indirect
  • 6. BRDF - Diffuse
  • 7. BRDF - Specular
Computer Graphics Through Ray Marching: From Equations to Images/6. BRDF - Diffuse

6. BRDF - Diffuse

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: Expanding the material properties

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: Expanding the material properties

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: Changing between gamma and linear colour space

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Practical: Changing between gamma and linear colour space

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: Properties for BRDF

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: Properties for BRDF

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: Dot product between normal and light direction

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: Dot product between normal and light direction

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Theory: BRDF Diffuse Calculation

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Practical: BRDF Diffuse Calculation

https://leanpub.com/cgproceduralgenerationusingraymarchingandsigneddistancefields

Up next

7. BRDF - Specular

In this chapter

  • 6. BRDF - Diffuse