10 “Sight Reading” Developer’s Guide

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10.1 Game Description

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10.2 Design Considerations

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> Game Mechanics (GM): Logic & Rules

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> Game Mechanics (GM): Data Structures

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10.3 Game Layout

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> Background Theme

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> User Interface (UI)

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10.4 Gameplay Event Sheet

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> Event #1 “On start of layout”

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> Events #2 to #10 — User Interface

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> Events #11 to #45 — Game Framework Display Mgt.

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> Events #47 & #48 — Game Turn Conclusion.

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> Events #49 & #65 — Supporting Functions.

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