6 “Audio Memory Match” Developer’s Guide

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6.1 Game Description

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6.2 Design Considerations

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> Game Mechanics (GM): Logic & Rules

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> Game Mechanics (GM): Data Structures

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6.3 Game Layout

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> Background Theme

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> User Interface

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6.4 Gameplay Event Sheet

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> Event #1 “On start of layout”

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> Events #5 to #9 — User Interface

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> Events #10 — Game Finished?

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> Events #11 to #13 — Supporting Function

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