6 “Audio Memory Match” Developer’s Guide
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6.1 Game Description
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6.2 Design Considerations
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> Game Mechanics (GM): Logic & Rules
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> Game Mechanics (GM): Data Structures
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6.3 Game Layout
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> Background Theme
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> User Interface
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6.4 Gameplay Event Sheet
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> Event #1 “On start of layout”
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> Events #5 to #9 — User Interface
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> Events #10 — Game Finished?
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> Events #11 to #13 — Supporting Function
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