2 Audio, Music, & Rhythm Game Design

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

2.1 Deeper Dive: Not Everyone Hears Alike!

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

2.3 Game Mechanics

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

> Deeper Dive: Tuning Our Game to Musical Theory

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

> “Coda”: What have we learned?

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

2.4 Audio Construction Tools

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

> Composing Game Musical Themes

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

2.5 Optional Audio Design — “Pure JS” tone generation

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

> Using Construct3 Audio Interface

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.

2.6 Conclusion

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-music.