3 Starting a “Bump or Jump” To Capture Game
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3.1 Design Considerations
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> Following the herd? — Use expected “Conventions”
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3.2 Game Mechanics (GM) — Logic & Rules
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3.3 Game Mechanics (GM) — Data Structure
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> Deeper Dive: Undoing a Jump move?
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3.4 Game Framework Mechanisms (GFM)
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> Deeper Dive: Using D.R.Y. “Event Sheets” as “Includes”!
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3.5 Turn-based Gameplay
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> Deeper Dive: Multi-Player versions
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> Deeper Dive: Construct’s Multi-Player Plugin
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