3 Starting a “Bump or Jump” To Capture Game

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

3.1 Design Considerations

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

> Following the herd? — Use expected “Conventions”

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

3.2 Game Mechanics (GM) — Logic & Rules

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

3.3 Game Mechanics (GM) — Data Structure

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

> Deeper Dive: Undoing a Jump move?

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

3.4 Game Framework Mechanisms (GFM)

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

> Deeper Dive: Using D.R.Y. “Event Sheets” as “Includes”!

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

3.5 Turn-based Gameplay

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

> Deeper Dive: Multi-Player versions

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.

> Deeper Dive: Construct’s Multi-Player Plugin

This content is not available in the sample book. The book can be purchased on Leanpub at https://leanpub.com/cgc-c23-bumpjump.