Building Bump & Jump-to-Capture Browser Games
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Overview
Building Bump & Jump-to-Capture Browser Games
Course overview
checkers, draught, chess, Chinese, construct,2,3, making browser games
9 parts
·
24 chapters
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Part 1
Preface
1 chapters
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Preface
Part 2
Part I — Concept & Design
5 chapters
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1 “Code-less” Game Design
2 Project Management Overview
3 Starting a “Bump or Jump” To Capture Game
4 “Bump-To-Capture” (B2C) Concept & Design
5 Part I: Conclusion
Part 3
Part II: Starting C2 Production
1 chapters
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6 Lesson 1: C2 “Jump-To-Capture” Project
Part 4
Part III: Starting C3 Production
1 chapters
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7 Lesson 1: C3 “Jump-To-Capture” Project
Part 5
Part IV: “Ubiquitous” Production
8 chapters
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8 Lesson 2: Layout & Navigation
9 Lesson 3: J2C Gameboard, Holes, & Pegs
10 Lesson 4: J2C AIBot & FSM
11 Deriving a “Chequers” game …
12 Lesson 5: B2C Gameboards & Tiles
13 Lesson 6: B2C AIBot, Captures, & FSM
14 Let’s Start SIMPLE EinStein …
15 Deriving a “Chess Variant Game”
Part 6
Starting Your Game Studio!
2 chapters
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16 One “GM” to Rule them all!
17 Capstone “Practicum”
Part 7
What’s next?
2 chapters
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18 Game Distribution & Marketing
19 Conclusion
Part 8
Appendix
4 chapters
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36 “Jump-To-Capture” Variants!
More Resources …
Appendix: Game Developer Tool Kits
Additional Appendices
Part 9
Notes
0 chapters
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