Beginning Game Programming with Go
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Chapter 14: Packaging, Distribution, and the Road Ahead
Chapter 14: Packaging, Distribution, and the Road Ahead
https://leanpub.com/gameprogramminggolang
Technical requirements
https://leanpub.com/gameprogramminggolang
What you have built
https://leanpub.com/gameprogramminggolang
Preparing for a production build
https://leanpub.com/gameprogramminggolang
Building native executables
https://leanpub.com/gameprogramminggolang
Shipping to the web with WebAssembly
https://leanpub.com/gameprogramminggolang
Measuring performance
https://leanpub.com/gameprogramminggolang
Extending Gopher Survivor
https://leanpub.com/gameprogramminggolang
Resources and community
https://leanpub.com/gameprogramminggolang
Summary
https://leanpub.com/gameprogramminggolang
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Chapter 13: Game Feel, Particles and Visual Effects
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Conclusion
In this chapter
Chapter 14: Packaging, Distribution, and the Road Ahead
Technical requirements
What you have built
Preparing for a production build
Building native executables
Shipping to the web with WebAssembly
Measuring performance
Extending Gopher Survivor
Resources and community
Summary