Which way did it go? Decisions, conditionals, and basic game physics

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Learning objectives

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Software development life cycle

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Step one: Gathering requirements

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Step two: Project analysis

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Step three: Project design

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Step four: Coding

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Step five: Testing

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Step six: Operations

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Step seven: Project archiving

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Other software development life cycles

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Planning a project

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Project documentation

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Algorithms and structured programming

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Flowcharts

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Nassi-Shneiderman diagrams

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Pseudocode

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Princess Pizza

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Documentation in Blocks programs

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Bouncing Burger

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Event-driven programming

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Sprite types

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Pong

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Pong simplified

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Velocity

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Adding sound effects

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Determining the game’s end

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The on game update block

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Boolean expressions

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Correcting an error

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Acceleration

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Decision structures

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Additional tutorials

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Answers to exercises

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