Which way did it go? Decisions, conditionals, and basic game physics
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Learning objectives
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Software development life cycle
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Step one: Gathering requirements
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Step two: Project analysis
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Step three: Project design
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Step four: Coding
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Step five: Testing
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Step six: Operations
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Step seven: Project archiving
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Other software development life cycles
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Planning a project
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Project documentation
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Algorithms and structured programming
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Flowcharts
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Nassi-Shneiderman diagrams
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Pseudocode
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Princess Pizza
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Documentation in Blocks programs
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Bouncing Burger
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Event-driven programming
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Sprite types
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Pong
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Pong simplified
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Velocity
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Adding sound effects
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Determining the game’s end
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The on game update block
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Boolean expressions
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Correcting an error
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Acceleration
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Decision structures
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Additional tutorials
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Answers to exercises
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