Leanpub Book LAUNCH 🚀 BUILDING 3D Tic-Tac-Toe with Blazor: A Practical Guide to .NET 10, C# 14 and Interactive Web Development by Harvey Myers IV

Build a complete 3D Tic-Tac-Toe game in Blazor while learning the patterns behind real software development.

Welcome to the Leanpub Launch video for BUILDING 3D Tic-Tac-Toe with Blazor: A Practical Guide to .NET 10, C# 14 and Interactive Web Development by Harvey Myers IV!

BUILDING 3D Tic-Tac-Toe with Blazor
Build a complete 3D Tic-Tac-Toe app in Blazor with .NET 10 and C# 14 while learning UI, state, persistence, AI, and architecture.

About the Book

Authors note; Currently we are a work-in-process, about 98% complete. Still ironing out a little in the source code, but it works well and I expect all issues with it to be resolved by publication date 3/30/2026. Related game TickyTac.3d Release date is 3/31/2026.

Build a complete 3D Tic-Tac-Toe game in Blazor while learning the patterns behind real software development.

This book takes a practical path through modern .NET application design by starting with a game engine and growing it into a full interactive web application. Along the way, it covers architecture, validation, state management, persistence, AI heuristics, and 3D visualization using Blazor, .NET 10, and C# 14.

Rather than teaching isolated features, the book shows how the pieces fit together in a project that stays readable, expandable, and fun to build. The result is a hands-on guide for developers who want more than template-level familiarity with Blazor.

About the Author

Cartoon Picture of Harvey Myers IV, Author of BUILDING 3D Tic-Tac-Toe with Blazor: A Practical Guide to .NET 10, C# 14 and Interactive Web Development
Harvey Myers IV, Author of BUILDING 3D Tic-Tac-Toe with Blazor: A Practical Guide to .NET 10, C# 14 and Interactive Web Development

Harvey Myers IV is a software developer with more than four decades of experience building business software, solving production problems, and adapting to wave after wave of platform change. His work has ranged from early systems with tight memory and hardware constraints to modern .NET applications built for clarity, maintainability, and long-term usefulness. In this book, he brings that long-view perspective to Blazor development, using a 3D Tic-Tac-Toe project to teach architecture, state management, persistence, and interactive UI design in a practical way. The project may be a game, but the lessons are meant for real software.

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