Windows 10 System Programming, Part 1
Windows 10 System Programming, Part 1
About the Book
Bundles that include this book
Table of Contents
-
Introduction
- Who Should Read This Book
- What You Should Know to Use This Book
- Sample Code
-
Chapter 1: Foundations
-
Windows Architecture Overview
- Processes
- Dynamic Link Libraries
- Virtual Memory
- Threads
- General System Architecture
-
Windows Application Development
- Your First Application
-
Working with Strings
- Strings in the C/C++ Runtime
- String Output Parameters
- Safe String Functions
- 32-bit vs. 64-bit Development
-
Coding Conventions
- C++ Usage
-
Handling API Errors
- Defining Custom Error Codes
-
The Windows Version
- Getting the Windows Version
- Exercises
- Summary
-
Windows Architecture Overview
-
Chapter 2: Objects and Handles
-
Kernel Objects
- Running a Single Instance Process
-
Handles
- Pseudo Handles
- RAII for Handles
- Using WIL
- Creating Objects
- Object Names
-
Sharing Kernel Objects
- Sharing by Name
- Sharing by Handle Duplication
-
Private Object Namespaces
- Bonus: WIL Wrappers for Private Namespaces
-
Other Objects and Handles
- User Objects
- GDI Objects
- Summary
-
Kernel Objects
-
Chapter 3: Processes
-
Process Basics
- Processes in Process Explorer
-
Process Creation
- The main Functions
- Process Environment Variables
-
Creating Processes
- Handle Inheritance
- Process Drive Directories
- Process (and Thread) Attributes
- Protected and PPL Processes
- UWP Processes
- Minimal and Pico Processes
- Process Termination
-
Enumerating Processes
-
Using
EnumProcesses
- Using the Toolhelp Functions
- Using the WTS Functions
- Using the Native API
-
Using
- Exercises
- Summary
-
Process Basics
-
Chapter 4: Jobs
- Introduction to Jobs
- Creating Jobs
- Nested Jobs
-
Querying Job Information
- Job Accounting Information
- Querying for Job Process List
-
Setting Job Limits
- CPU Rate Limit
- User Interface Limits
- Job Notifications
- Silos
- Exercises
- Summary
-
Chapter 5: Threads Basics
-
Introduction
- Sockets, Cores, and Logical Processors
-
Creating and Managing Threads
- The Primes Counter Application
- Running Primes Counter
- Terminating Threads
- A Thread’s Stack
- A Thread’s Name
- What About the C++ Standard Library?
- Exercises
- Summary
-
Introduction
-
Chapter 6: Thread Scheduling
- Priorities
-
Scheduling Basics
- Single CPU Scheduling
- The Quantum
- Processor Groups
-
Multiprocessor Scheduling
- Affinity
- CPU Sets vs. Hard Affinity
- System CPU Sets
- Revised Scheduling Algorithm
-
Observing Scheduling
- General Scheduling
- Hard Affinity
- CPU Sets
- Background Mode
-
Priority Boosts
- Completing I/O Operations
- Foreground Process
- GUI Thread Wakeup
- Starvation Avoidance
-
Other Aspects of Scheduling
- Suspend and Resume
- Suspending and Resuming a Process
- Sleeping and Yielding
- Summary
-
Chapter 7: Thread Synchronization (Intra-Process)
- Synchronization Basics
-
Atomic Operations
- The Simple Increment Application
-
The
Interlocked
Family of Functions
- Critical Sections
- Locks and RAII
- Deadlocks
-
The MD5 Calculator Application
- Calculating MD5 Hash
- The Hash Cache
- Image Loads Notifications
- Event Parsing
- Putting it All Together
-
Reader Writer Locks
- RAII Wrappers
- MD5 Calculator 2
-
Condition Variables
- The Queue Demo Application
- Waiting on Address
- Synchronization Barriers
- What About the C++ Standard Library?
- Exercises
- Summary
-
Chapter 8: Thread Synchronization (Inter-Process)
-
Dispatcher Objects
- Succeeding a Wait
-
The Mutex
- The Mutex Demo Application
- Abandoned Mutex
-
The Semaphore
- The Queue Demo Application
-
The Event
- Working with Events
- The Waitable Timer
-
Other Wait Functions
- Waiting in Alertable State
- Waiting on GUI Threads
- Waiting for an Idle GUI Thread
- Signaling and Waiting Atomically
- Exercises
- Summary
-
Dispatcher Objects
-
Chapter 9: Thread Pools
- Why Use a Thread Pool?
-
Thread Pool Work Callbacks
- The Simple Work Application
- Controlling a Work Item
- The MD5 Calculator Application
- Thread Pool Wait Callbacks
-
Thread Pool Timer Callbacks
- The Simple Timer Sample
- Thread Pool I/O Callbacks
- Thread Pool Instance Operations
- The Callback Environment
- Private Thread Pools
- Cleanup Groups
- Exercises
- Summary
-
Chapter 10: Advanced Threading
-
Thread Local Storage
- Dynamic TLS
- Static TLS
-
Remote Threads
- The Breakin Application
-
Thread Enumeration
- The thlist Application
- Caches and Cache Lines
-
Wait Chain Traversal
- The Deadlock Detector Application
- Asynchronous WCT Sessions
- User Mode Scheduling
- Init Once Initialization
-
Debugging Multithreaded Applications
- Breakpoints
- Parallel Stacks
- Parallel Watch
- Thread Names
- Exercises
- Summary
-
Thread Local Storage
-
Chapter 11: File and Device I/O
- The I/O System
-
The
CreateFile
Function- Working with Symbolic Links
- Path Length
- Directories
- Files
- Setting File Information
- Synchronous I/O
-
Asynchronous I/O
-
ReadFileEx
andWriteFileEx
- Manually Queued APC
-
-
I/O Completion Ports
- The Bulk Copy Application
- Using the Thread Pool for I/O Completion
- The Bulk Copy 2 Application
- I/O Cancellation
- Devices
-
Pipes and Mailslots
- Pipes
- Transactional NTFS
- File Search and Enumeration
- NTFS Streams
- Summary
-
Chapter 12: Memory Management Fundamentals
- Basic Concepts
-
Process Address Space
- Page States
- Address Space Layout
- 32-bit Systems
- 64-bit Systems
- Address Space Usage
-
Memory Counters
- Process Memory Counters
- Process Memory Map
- Page Protection
-
Enumerating Address Space Regions
- The Simple VMMap Application
- More Address Space Information
- Sharing Memory
- Page Files
-
WOW64
- WOW64 Redirections
- Virtual Address Translation
- Summary
The Leanpub 60 Day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
Now, this is technically risky for us, since you'll have the book or course files either way. But we're so confident in our products and services, and in our authors and readers, that we're happy to offer a full money back guarantee for everything we sell.
You can only find out how good something is by trying it, and because of our 100% money back guarantee there's literally no risk to do so!
So, there's no reason not to click the Add to Cart button, is there?
See full terms...
Earn $8 on a $10 Purchase, and $16 on a $20 Purchase
We pay 80% royalties on purchases of $7.99 or more, and 80% royalties minus a 50 cent flat fee on purchases between $0.99 and $7.98. You earn $8 on a $10 sale, and $16 on a $20 sale. So, if we sell 5000 non-refunded copies of your book for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earnedover $14 millionwriting, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them