Windows 10 System Programming
This book is 30% complete
Last updated on 2020-02-02
About the Book
Table of Contents
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Chapter 1: Foundations
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Windows Architecture Overview
- Processes
- Dynamic Link Libraries
- Virtual Memory
- Threads
- General System Architecture
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Windows Application Development
- Your First Application
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Working with Strings
- Strings in the C/C++ Runtime
- String Output Parameters
- Safe String Functions
- 32 bit vs. 64 bit Development
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Coding Conventions
- C++ Usage
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Handling API Errors
- Defining Custom Error Codes
-
The Windows Version
- Getting the Windows Version
- Exercises
- Summary
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Windows Architecture Overview
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Chapter 2: Objects and Handles
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Kernel Objects
- Running a Single Instance Process
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Handles
- Pseudo Handles
- RAII for Handles
- Using WIL
- Creating Objects
- Object Names
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Sharing Kernel Objects
- Sharing by Name
- Sharing by Handle Duplication
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Private Object Namespaces
- Bonus: WIL Wrappers for Private Namespaces
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Other Objects and Handles
- User Objects
- GDI Objects
- Summary
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Kernel Objects
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Chapter 3: Processes
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Process Basics
- Processes in Process Explorer
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Process Creation
- The main Functions
- Process Environment Variables
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Creating Processes
- Handle Inheritance
- Process Drive Directories
- Process (and Thread) Attributes
- Protected and PPL Processes
- UWP Processes
- Minimal and Pico Processes
- Process Termination
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Enumerating Processes
-
Using
EnumProcesses - Using the Toolhelp Functions
- Using the WTS Functions
- Using the Native API
-
Using
- Exercises
- Summary
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Process Basics
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Chapter 4: Jobs
- Introduction to Jobs
- Creating Jobs
- Nested Jobs
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Querying Job Information
- Job Accounting Information
- Querying for Job Process List
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Setting Job Limits
- CPU Rate Limit
- User Interface Limits
- Job Notifications
- Silos
- Exercises
- Summary
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Chapter 5: Threads Basics
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Introduction
- Sockets, Cores and Logical Processors
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Creating and Managing Threads
- The Primes Counter Application
- Running Primes Counter
- Terminating Threads
- A Thread’s Stack
- A Thread’s Name
- Summary
-
Introduction
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Chapter 6: Thread Scheduling
- Priorities
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Scheduling Basics
- Single CPU Scheduling
- The Quantum
- Processor Groups
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Multiprocessor Scheduling
- Affinity
- CPU Sets vs. Hard Affinity
- System CPU Sets
- Revised Scheduling Algorithm
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Observing Scheduling
- General Scheduling
- Hard Affinity
- CPU Sets
- Background Mode
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Priority Boosts
- Completing I/O Operations
- Foreground Process
- GUI Thread Wakeup
- Starvation Avoidance
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Other Aspects of Scheduling
- Suspend and Resume
- Suspending and Resuming a Process
- Sleeping and Yielding
- Summary
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