Windows 10 System Programming, Part 1
Windows 10 System Programming, Part 1
About the Book
Table of Contents
-
Introduction
- Who Should Read This Book
- What You Should Know to Use This Book
- Sample Code
-
Chapter 1: Foundations
-
Windows Architecture Overview
- Processes
- Dynamic Link Libraries
- Virtual Memory
- Threads
- General System Architecture
-
Windows Application Development
- Your First Application
-
Working with Strings
- Strings in the C/C++ Runtime
- String Output Parameters
- Safe String Functions
- 32-bit vs. 64-bit Development
-
Coding Conventions
- C++ Usage
-
Handling API Errors
- Defining Custom Error Codes
-
The Windows Version
- Getting the Windows Version
- Exercises
- Summary
-
Windows Architecture Overview
-
Chapter 2: Objects and Handles
-
Kernel Objects
- Running a Single Instance Process
-
Handles
- Pseudo Handles
- RAII for Handles
- Using WIL
- Creating Objects
- Object Names
-
Sharing Kernel Objects
- Sharing by Name
- Sharing by Handle Duplication
-
Private Object Namespaces
- Bonus: WIL Wrappers for Private Namespaces
-
Other Objects and Handles
- User Objects
- GDI Objects
- Summary
-
Kernel Objects
-
Chapter 3: Processes
-
Process Basics
- Processes in Process Explorer
-
Process Creation
- The main Functions
- Process Environment Variables
-
Creating Processes
- Handle Inheritance
- Process Drive Directories
- Process (and Thread) Attributes
- Protected and PPL Processes
- UWP Processes
- Minimal and Pico Processes
- Process Termination
-
Enumerating Processes
-
Using
EnumProcesses
- Using the Toolhelp Functions
- Using the WTS Functions
- Using the Native API
-
Using
- Exercises
- Summary
-
Process Basics
-
Chapter 4: Jobs
- Introduction to Jobs
- Creating Jobs
- Nested Jobs
-
Querying Job Information
- Job Accounting Information
- Querying for Job Process List
-
Setting Job Limits
- CPU Rate Limit
- User Interface Limits
- Job Notifications
- Silos
- Exercises
- Summary
-
Chapter 5: Threads Basics
-
Introduction
- Sockets, Cores, and Logical Processors
-
Creating and Managing Threads
- The Primes Counter Application
- Running Primes Counter
- Terminating Threads
- A Thread’s Stack
- A Thread’s Name
- What About the C++ Standard Library?
- Exercises
- Summary
-
Introduction
-
Chapter 6: Thread Scheduling
- Priorities
-
Scheduling Basics
- Single CPU Scheduling
- The Quantum
- Processor Groups
-
Multiprocessor Scheduling
- Affinity
- CPU Sets vs. Hard Affinity
- System CPU Sets
- Revised Scheduling Algorithm
-
Observing Scheduling
- General Scheduling
- Hard Affinity
- CPU Sets
- Background Mode
-
Priority Boosts
- Completing I/O Operations
- Foreground Process
- GUI Thread Wakeup
- Starvation Avoidance
-
Other Aspects of Scheduling
- Suspend and Resume
- Suspending and Resuming a Process
- Sleeping and Yielding
- Summary
-
Chapter 7: Thread Synchronization (Intra-Process)
- Synchronization Basics
-
Atomic Operations
- The Simple Increment Application
-
The
Interlocked
Family of Functions
- Critical Sections
- Locks and RAII
- Deadlocks
-
The MD5 Calculator Application
- Calculating MD5 Hash
- The Hash Cache
- Image Loads Notifications
- Event Parsing
- Putting it All Together
-
Reader Writer Locks
- RAII Wrappers
- MD5 Calculator 2
-
Condition Variables
- The Queue Demo Application
- Waiting on Address
- Synchronization Barriers
- What About the C++ Standard Library?
- Exercises
- Summary
-
Chapter 8: Thread Synchronization (Inter-Process)
-
Dispatcher Objects
- Succeeding a Wait
-
The Mutex
- The Mutex Demo Application
- Abandoned Mutex
-
The Semaphore
- The Queue Demo Application
-
The Event
- Working with Events
- The Waitable Timer
-
Other Wait Functions
- Waiting in Alertable State
- Waiting on GUI Threads
- Waiting for an Idle GUI Thread
- Signaling and Waiting Atomically
- Exercises
- Summary
-
Dispatcher Objects
-
Chapter 9: Thread Pools
- Why Use a Thread Pool?
-
Thread Pool Work Callbacks
- The Simple Work Application
- Controlling a Work Item
- The MD5 Calculator Application
- Thread Pool Wait Callbacks
-
Thread Pool Timer Callbacks
- The Simple Timer Sample
- Thread Pool I/O Callbacks
- Thread Pool Instance Operations
- The Callback Environment
- Private Thread Pools
- Cleanup Groups
- Exercises
- Summary
-
Chapter 10: Advanced Threading
-
Thread Local Storage
- Dynamic TLS
- Static TLS
-
Remote Threads
- The Breakin Application
-
Thread Enumeration
- The thlist Application
- Caches and Cache Lines
-
Wait Chain Traversal
- The Deadlock Detector Application
- Asynchronous WCT Sessions
- User Mode Scheduling
- Init Once Initialization
-
Debugging Multithreaded Applications
- Breakpoints
- Parallel Stacks
- Parallel Watch
- Thread Names
- Exercises
- Summary
-
Thread Local Storage
-
Chapter 11: File and Device I/O
- The I/O System
-
The
CreateFile
Function- Working with Symbolic Links
- Path Length
- Directories
- Files
- Setting File Information
- Synchronous I/O
-
Asynchronous I/O
-
ReadFileEx
andWriteFileEx
- Manually Queued APC
-
-
I/O Completion Ports
- The Bulk Copy Application
- Using the Thread Pool for I/O Completion
- The Bulk Copy 2 Application
- I/O Cancellation
- Devices
-
Pipes and Mailslots
- Pipes
- Transactional NTFS
- File Search and Enumeration
- NTFS Streams
- Summary
-
Chapter 12: Memory Management Fundamentals
- Basic Concepts
-
Process Address Space
- Page States
- Address Space Layout
- 32-bit Systems
- 64-bit Systems
- Address Space Usage
-
Memory Counters
- Process Memory Counters
- Process Memory Map
- Page Protection
-
Enumerating Address Space Regions
- The Simple VMMap Application
- More Address Space Information
- Sharing Memory
- Page Files
-
WOW64
- WOW64 Redirections
- Virtual Address Translation
- Summary
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