The Indie Sprinter
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The Indie Sprinter

Learn How to Find Profitable Ideas and Ship Indie Products

About the Book

The Indie Sprint is a no-fluff guide for developers, indie hackers, and solo builders tired of chasing ideas and ready to build real, profitable products.

Instead of brainstorming for months or waiting for the next big idea, this book shows you how to spot real problems, validate them quickly, and ship lean, useful products, even in tiny niches.

You’ll learn a mindset shift that most successful indie founders quietly follow. Stop trying to invent something genius and start solving real existing problems.

Whether aiming for your first $1,000 online or building toward a sustainable indie business, Indie Sprint is your shortcut to getting there, without VC funding, hype, or burnout.

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About the Author

Kwame Adoko
Kwame Adoko

Kwame Adoko is a web-oriented software developer with a passion for pragmatic problem-solving, product thinking, and building tools that make a difference.

Table of Contents

    • How To Read This Book
    • Introduction
    • The Mindset Shift
      • Breaking Free from Idea Based Thinking
      • Brainstorming Startup Ideas Are Overrated
      • Understanding the Cultural Shift
      • The Core Belief of The Indie Sprinter
    • Ideas Are Useless Until There’s a Problem
      • Ideas Should Be Discovered, Not Invented
    • Lots of Talk, Very Few Products
      • Most People Build in Silence and Never Launch
      • Fear of Being Ignored or Criticized
      • No One Teaches Shipping Publicly
      • A Lot of People Are Building Clones or Boring Ideas
      • Rare Translates to Opportunities
    • The Indie Hacker Mindset You Should Form
      • Ideas Aren’t Found. Problems Are Observed
      • Build for Small Audiences with Real Pain
      • Don’t Validate the Market. Validate the Emotion
      • Shipping is Part of Building
      • Your Advantage Is Speed & Focus
    • How to see what others miss
      • Build a “Where to Look” Muscle
      • Define Your Personal Opportunity Filter
      • Build a Lightweight Research Habit
      • Learn to Think in “Tiny SaaS”
    • Finding Real Problems And Tapping Into Existing Market Pain Points
      • Focused Community Engagement Strategy
      • Problem Validation from Reviews and Feedback
      • Daily Life Problem Mapping Strategy
      • Job-to-be-Done (JTBD) Framework
      • Pain-Point Mining from Freelancers and Solopreneurs
      • Tech Debt Solutions
      • Use Data from SaaS Communities
    • Where to Look for Opportunities
      • The Reddit Gold Mine
      • Twitter/X Real-Time Complaint Feed
      • YouTube Comments / Product Reviews
      • Product Forums (Figma, Notion, Ghost, Webflow, Shopify etc.)
      • Indie Hacker / Solopreneur Platforms
      • Discord / Slack Groups
      • In Doubt? Some Real Advice
    • Using Swipe File To Organize and Collect Pain Points
      • What Is a Swipe File?
      • Swipe File Template for Problem Discovery
      • Why This Step Matters
      • What a Problem Swipe File Looks Like
      • Why This Works
      • How Often to Add to Your Swipe File
    • Scoring And Prioritizing What To Build
      • What Is Scoring and Prioritizing In This Context?
      • Why It Matters
      • What Makes a Good Problem to Build For?
      • How Scoring Works
    • Validating Your Ideas Before Building
      • Step 1: Validate the Problem (Not Your Idea Yet)
      • Step 2: Test the Concept (Without Building the Full Product)
      • Step 3: Collect Feedback and Iterate
      • Step 4: Validate in the Same Place You Found the Problem
    • Before You Build
      • Don’t Rush into Building
      • One or Two Strong Apps Are Enough
      • Build a Team Later If You Want
    • Planning Your MVP: Build The Leanest Version
      • Define Your MVP Features
      • Build the MVP (or Use a No-Code Prototype)
      • Set Up a Simple Landing Page
      • Engage Early Users for Feedback
      • Early Marketing and Community Building
      • Pricing Strategy
      • Iterate and Improve
    • The Build Cycle - Moving From Concept To Code
      • Iterating Fast By Working in Short Sprints
      • Tools for Fast Development
    • Launching Your Product: From Concept to Market
      • Launch Strategy
      • Getting Feedback
      • Growth Strategy
    • Growth Strategies Scaling or Moving On
      • Pivot or Improve
      • Scaling
      • Starting a New Sprint
    • Conclusion
      • From Idea Seeker to Solution Builder

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