Leanpub Header

Skip to main content

Filters

Category: "Reference"

Books

  1. Breakthrough Copywriter 2.0
    An Advertising Field Guide to Eugene M. Schwartz' Classic
    Robert Worstell

    How many other programmers or geek-type people can do what you do?How many of these are trying to get the project that you're pitching your expertise for?Would it help if you knew what they were really looking for - and how to set yourself above all the also-rans you compete with?This classic tells how to appeal to them exactly the way they want...

  2. Today you will learn how to properly prepare leftover casserole and other gems!

  3. Written by a ten year old science enthusiast, this ABC encyclopedia is a fresh, fun way to learn the ABC's.

  4. Remote Agile Events at Scale
    A guide to successfully running Remote Scaled events
    Michael Küsters

    The Corona situation forces us to change our ways of working - in some cases, dramatically.For those agile practitioners who have never before run an Agile Event remotely, this is unfamiliar terrain.This book is full of practical tips to consider when organizing scaled events in a remote setting.

  5. The PowerShell Conference Book
    Volume 3
    Mark Kraus, Michael Zanatta, Joe Houghes, Christian Coventry, Steven Judd, Phil Bossman, Adil Leghari, Arnaud Petitjean, Bill Kindle, and The DevOps Collective, Inc.

    20+ subject matter experts have teamed up to bring you the ultimate collection of PowerShell+DevOps topics that are designed to be like a conference in a book. This book not only delivers top-notch content that rivals any book on the market, but all royalties are donated to the OnRamp scholarship program which bootstraps others into the industry.

  6. Should the word "Intelligence" replace the word "Spy"? Do you really think there is a "Blue Church"? Do you enjoy it when the word "Bitch" is thrown into every other sentence? Have you noticed the meaning of some of your favorite words slowly changing, perhaps even degenerating? If so, read this book.

  7. Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  8. Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  9. Making Match-3 Browser Games
    Tile-Matching Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Match-3" and "Trace-3+" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  10. Making Connect 4+ Browser Games
    Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  11. Making Collapsing Blocks Browser Games
    Creating "Same Game" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  12. Making Dress-up Browser Games
    Designer Fashions Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Dress-up and "Fashions" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  13. Making Action-Arcade Browser Games
    Casual Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Action-Arcade game development. This self-contained tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke game, artwork, and features.

  14. Making Peg Solitaire Browser Games
    Jump-To-Capture Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through game development for Jump-2-Capture games. These self-contained tutorials are for both v3.x.x & v2.x.x, perfect for novices and experienced web developers, and anyone creating single-player games with their own artwork and features.

  15. Théorie et clinique du bilan neurovisuel
    Vision, lecture et calcul
    Frédéric Maillet

    Le bilan neurovisuel, de l'évaluation à la rééducation