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Category: "Graphics"

Books

  1. Edit without Tears with Final Cut Pro
    Elevate your video editing skills with professional workflows and techniques
    Packt Publishing Ltd

    This Final Cut Pro book will change how you approach the editing process and adopt a structured way of working based on efficient workflows for professional-grade videos.

  2. Unity 2022 by Example
    A project-based guide to building 2D and 3D games, enhanced for AR, VR, and MR experiences
    Packt Publishing Ltd

    This book will introduce you to C# concepts and programming patterns in Unity that will help you solve common problems. After working on a range of 2D, 3D, AR, and VR game projects, you’ll be able to confidently build playable and commercial games. 

  3. Generating Creative Images With DALL-E 3
    Create accurate images with effective prompting for real-world applications
    Packt Publishing Ltd

    This book offers a combination of specialized focus, practical guidance, relevance to commercial applications, and ethical awareness for AI art, making it a valuable resource for those seeking to explore and master AI-generated art.

  4. Cinematic Photoreal Environments in Unreal Engine 5
    Create captivating worlds and unleash the power of cinematic tools without coding
    Packt Publishing Ltd

    This book will help you understand UE 5 environment creation fundamentals to represent environments realistically and improve pipelines, from marketing to high-end movie production. You’ll also learn how to make pre-visualization faster than ever.

  5. Manual de VRML 2
    Sergio Adrian Martin

    Vrml son las siglas de virtual reality markup language, un lenguaje de programación que estuvo en boga en la década de 1990 y 2000, para la ocasión de archivos de realidad virtual.En la actualidad es aframe, el que más es usado con estos fines.

  6. Beyond diagrams
    Capture your thoughts in diagrams, generate documentation, make them executable
    Pavel Vlasov

    Go beyond pixel-deep diagrams - generate documentation sites, make them executable, map to your problem domain, federate into a web of diagrams

  7. Midjourney Master
    Unleash your imagination and learn how to create amazing images with Midjourney AI
    Martin Schaldemose

    Learn how to create amazing images with Midjourney! 180 pages of inspirational examples!With its practical examples and concise visual instructions, this book is a valuable tool for providing an exciting and educational introduction to the Midjourney AI tool for creating digital images, photos, and graphics.

  8. Unleash your creativity and take your digital art and game development skills to the next level with this comprehensive guide to Procedural Generation and Ray Marching. From the basics to advanced techniques, you'll learn how to create stunning visual effects that will elevate your portfolio and give you a deeper understanding of Computer Graphics.

  9. D3 Start to Finish (2nd Edition)
    Learn how to make a custom data visualisation using D3.js.
    Peter Cook

    D3 Start to Finish shows you how to build a custom, interactive and beautiful data visualisation using the JavaScript library D3.js (versions 6 & 7). The book covers D3.js concepts such as selections, joins, requests, scale functions, events & transitions. You'll put these concepts into practice by building a custom, interactive data visualisation.

  10. Learn the fundamentals of HTML, SVG, CSS and JavaScript for building data visualisations on the web. Ideal if you're wanting to learn D3.js or you use Python and/or R and wish to get started with HTML, SVG, CSS and JavaScript. Straight to the point with lots of code examples.

  11. Do you want to build a Mobile App from scratch? But you cannot master courage.Why?Because you have not coded before. You have No experience in programming.Right?It is perfectly OKAY. In fact, that sounds more challenging. There is ONLY one ANSWER TO YOUR DILEMMA.Learn Flutter. This book is designed for the non-coders. For absolute beginners.

  12. 10 KATA DEL DESARROLLO FRONTEND
    Versión 1: de principiante a intermedio
    jose MARIN

    Kata, palabra japonesa que representa una secuencia de movimientos establecidos que se realizan con la finalidad de perfeccionar una técnica. Esta referencia quiero transmitirla a ustedes en el ámbito del desarrollo frontend, intentando crear una serie de conceptos y técnicas que deben adquirirse y perfeccionarse por cada nivel de aprendizaje.

  13. DataViz: How to Choose the Right Chart for Your Data is a short guide to all the different types of charts you’ll commonly encounter in statistics.It is a snappy little non-threatening book about everything you ever wanted to know about the craft of creating inspirational graphics for your study – irrespective of your audience.

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  15. 3D Game and Graphics Programming using UNIGINE
    C++, C#, and CG Artist perspective
    Rohit Gonsalves

    Begin your journey of 3D computer graphics for game programming, VFX development, virtual and mixed reality with C++ and C#. Whether you are discovering Unigine for the first time or refreshing your knowledge about Photo-realistic renderings, this book gives the definitive introduction of how to do it in 3D computer graphics?