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Category: "Gaming"

Books

  1. Last Team Standing:
    Winning Call of Duty: Warzone
    david erickson

    Learn how to win with the worst teammates, worst weapons, and highest latencies.

  2. Getting started with Forge2D and Flame with Flutter
    Here you continue your journey in game development with Flutter with Flame using a 2D physics engine
    Andrés Cruz Yoris

    With Forge2D we have bodies, which are the Flame components to create components, but to which we can apply physics such as gravity, collisions, weight, friction, rebound, among others, therefore, with these characteristics, we can create fascinating games in the style of Angry Birds or similar.

  3. Primeros pasos con Forge2D y Flame con Flutter
    Aquí continúa tu camino en el desarrollo de juegos con Flutter con Flame empleando un motor de física en 2D
    Andrés Cruz Yoris

    Este libro es mayoritariamente práctico, iremos conociendo los fundamentos de Forge2D en base a pequeños ejemplos hasta lograr conocer lo suficiente de la librería para crear un juego en 2D con sistemas de físicas sencillas.

  4. Flutter Flame: Desarrollo de juegos
    Tu guía para crear juegos multiplataforma en 2D usando el motor Flame en Flutter 3
    Andrés Cruz Yoris

    Este libro está dirigido a cualquier persona que quiera aprender a desarrollar en Flame y crear sus primeros juegos en 2D con Flutter multiplataforma.

  5. Minecraft-learn from scratch
    THE WORLD IS YOURS FOR THE MAKING
    Satnam Singh Khanuja

    1. Minecraft enhances life skills One reason Minecraft is good for kids is the promotion of creativity, problem-solving, self-direction, and collaboration 2. Creativity Minecraft is unique in that it’s an unlimited world where kids can create literally anything they can imagine. 3. Problem-Solving 4. Self-Direction 5. Collaboration

  6. #DEVSFROMSPAIN
    Revista semestral de divulgación e investigación sobre el diseño y desarrollo de videojuegos.
    #DevsFromSpain

    Revista sobre diseño y desarrollo de videojuegos para todos los amantes de la industria del videojuego

  7. Making Music & Rhythm Browser Games
    Creating "Audio" Game Mechanics for Phaser.js Gaming Frameworks v3.24+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Audio" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.

  8. Let a Billion Videogames Bloom
    No Time To Play book 2
    Felix Pleşoianu

    Five years in the making, No Time To Play book 2 covers the rise of casual, democratized game development between 2015 and 2020, in 30 chapters and 30K words that cover tools, communities, game design and more.

  9. Game Developer Salaries in the United Kingdom
    Coolever Life, Senem ANIL, and Ceyda ANIL

    You may be evaluating game development opportunities in the United Kingdom (UK) or planning to work remotely, receiving job offers from the UK, or wondering how much a game developer gets in the UK! This book is for you!

  10. Making RPG Browser Games
    Constructing Role-Playing Game "Content-as-a-Service" (CaaS) for Phaser.js Gaming Frameworks v3.x.x and v2.x.x.
    Stephen Gose

    This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.

  11. Making Strategy Browser Games
    Creating "Decision Science" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.

  12. Making Dating & Quiz Trivia Browser Games
    Creating "Trivia Quiz" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Trivia Quizzing" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  13. Making Puzzle Browser Games
    Creating "JigSaw & Slider" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Jigsaw & Slider" Puzzle game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  14. Making Memory Matching Browser Games
    Creating "Concentration" Game Mechanics for Phaser.js Gaming Frameworks v3.x.x & v2.x.x
    Stephen Gose

    This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.

  15. Making "Maze & Adventure" Browser Games
    Creating "Interactive Fiction & Labyrinths" Game Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
    Stephen Gose

    This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.