As Edsger W. Dijkstra said, "There should be no such thing as boring mathematics.""Mathematics knows no races or geographic boundaries; for mathematics, the cultural world is one country", stated David Hilbert.Shakuntala Devi puts it this way: "What is mathematics? It is only a systematic effort of solving puzzles posed by nature."
The Adventurer's Guide to the Yol'Najj Forest is a system agnostic adventure location for your fantasy table top adventures. Within you'll find a guidebook that highlights important forest locations, creatures, npcs, and gear in sweet sweet zine format!
If you're looking for some help with improving your Diplomacy game, have a look here. 50 tips to help improve your game.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Audio" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.
If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you.
You may be evaluating game development opportunities in the United Kingdom (UK) or planning to work remotely, receiving job offers from the UK, or wondering how much a game developer gets in the UK! This book is for you!
This expanded chapter, from Phaser Game Starter Kit Collection, leads you through "White Labeled" Role-Playing "Content-as-a-Service" - an innovative approach in "Headless HTML5 Game Design". It provides both front- & back-end encoding. These advanced topics of "full-stack" development is for anyone interested in RPG "trade-secrets" development.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Strategic" game development. This self-contained tutorial has both v3.24+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting with their own bespoke music and rhythm game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Trivia Quizzing" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Jigsaw & Slider" Puzzle game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.
101 Samurai Sudoku puzzles in a printable PDF/ebook for solving either online or offline.
This is a mega-chapter from the Phaser Game Starter Kit Collection with 5 game examples - that's less than $2 per game! This chapter leads you through Memory Matching game development in both v3.16+ and v2.x.x APIs. It's perfect for novices, experienced web developers, and just anyone wanting to start their own Game Studio.
A ten-page zine of random tables, including magic items, rumors, events, people, and places, an exploration of Pentola as gameable lore.
System agnostic mini zines for exploring a hyper-fantasy underworld.
This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through "Adventure Story Plots" and "Dynamic Maze Generation" game development. This tutorial has both v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.