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  1. Earth rapidly became a smaller and smaller blue dot til nothing remained but the darkness of space. The fusion engines slowly pushed the ark ship forward, gliding like a metallic swan. The journey would take 20 years and most of the crew were already in cryo sleep. Only the captain remained awake, doing last minute checks before they would join the others in the dreamless sleep. For the crew, 20 years would pass in an instant, but for the inhabitants of Earth it would be a different story.7 ark ships left the Earth, each with a different mission and different destination. This story takes place on Ark-04 with the mission of reaching the nearest star system, Proxima Centauri. Will you help this crew by leveraging your Python skills? I thought so - buckle up, adventure begins

  2. Practical Lua 5 Programming
    Explore Lua’s programming capabilities with 100+ sample demonstrations and programs
    GitforGits | Asian Publishing House

    Build scripts, web apps, and integrate Lua with other applications and systems

  3. Python Made Intuitive
    Learn Programming the Way You Think A Beginner’s Journey to Master Python
    James Sookhai

    What You’ll Learn●  Python Fundamentals – Variables, loops, functions, and more explained in a fun way.●  Handling User Input – Making interactive programs.●  Decision Making – Writing smart code using if statements.●  Working with Lists and Dictionaries – Storing and managing data.●  File Handling – Reading and writing files.●  Object-Oriented Programming (OOP) – Learning to code like a pro.●  Error Handling – Preventing your programs from crashing.●  APIs & Web Data – Fetching real-time information.●  Databases – Storing and retrieving data efficiently.●  Final Project – Bringing everything together in a real-world Python application.

  4. Building "Collapsing Blocks" Browser Games Volume 2
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  5. How does computer science work?
    Answering 28 Key Questions Every Software Engineer Should Know
    Hela Ben Khalfallah

    "How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.

  6. Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  7. Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  8. Make Games for Playdate with Lua
    A fun introduction to game programming with Lua and the Playdate SDK
    Brett Chalupa

    Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.

  9. Modern C++23 QuickStart Pro
    Advanced programming including variadic templates, lambdas, async IO, multithreading and thread sync
    GitforGits | Asian Publishing House

    Programming in the modern era requires power and efficiency, and C++23 signifies the beginning of that era. This book captures that demand. To take your C++ skills to the next level, This book is about creating and breaking down real-world examples. You'll discover techniques that you can immediately apply to your own work.

  10. Building Combat Engines for Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a collection of twelve (12!) conflict engines for any game genre. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  11. Building Bump & Jump-to-Capture Browser Games
    Codeless Game Construction Using Construct2 and Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through game development for Bump and Jump to Capture game mechanics. This self-contained tutorial uses both the Construct v3 and v2. It's perfect for novices, experienced web developers, and anyone creating browser games using their bespoke artwork.

  12. Forge2D y Flame con Flutter: Crea Juegos 2D con Física Desde Cero
    Guía práctica para aprender física, colisiones, impulso y movimiento en juegos 2D con Flame y Forge2D.
    Andrés Cruz Yoris

    Este libro está pensado para acompañarte paso a paso en el desarrollo de juegos 2D con Flutter, Flame y Forge2D. A lo largo de sus capítulos aprenderás los fundamentos de la física aplicada a videojuegos y cómo llevarlos a la práctica mediante proyectos reales, desde pequeños experimentos hasta juegos completos como DinoJump, Angry Birds, Pinball y Pong.La idea es que no solo conozcas qué hace cada elemento del motor de física, sino que entiendas cómo combinarlo con la estructura de Flutter y Flame para construir experiencias interactivas, divertidas y bien organizadas. Te recomiendo seguir el orden de los capítulos, probar cada ejemplo y modificar el código para afianzar mejor los conceptos.

  13. Technical manual and report on AI agents swarms
    "Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World"
    Chetan Ladwa

    "Explore the synergy of AI swarm technology""Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World" Delve into a world where AI enhances human capabilities, transforming industries and society. Uncover the secrets of this groundbreaking tech and its profound impact. A future where AI collaborates with us awaits.

  14. Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  15. This book also covers character design, storytelling, and creating dynamic and expressive poses, helping readers to bring their cartoon characters to life. Whether you are a beginner or an experienced artist, this book is sure to inspire and help you create your own unique cartoon characters.