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Category: "Game Development"

Books

  1. Building "Collapsing Blocks" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through Collapsing Blocks (aka "Same Game") development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  2. How does computer science work?
    Answering 28 Key Questions Every Software Engineer Should Know
    Hela Ben Khalfallah

    "How Does Computer Science Work?" answers 28 key questions every software engineer should know, unraveling the technologies that shape our digital world. From how browsers work and cryptography secures data to AI, Web3, and quantum computing, this book bridges curiosity and understanding. Perfect for students, self-taught programmers, and seasoned developers, it’s your ultimate guide to mastering foundational concepts and cutting-edge innovations in computer science.

  3. Building Audio & Rhythmic Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    Join us in this exciting audio game development workshop on creating "Purely Musical & Rhythmic" puzzle games! Generate games into the musical world of "sight reading", enhance your "perfect pitch", and challenge your "motif memory" skills. Get ready to engage your ears and unleash your creativity in a fun and interactive way!

  4. Building Tower Defense Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This mega-workbook is a student's collection of five (5) innovative Tower Defense (TD) and ANTI-Tower Defense games complemented by a dozen imaginative designs for both single-player and Multi-Player experiences. Part 1 guides you through the process of constructing, testing, and developing a "Minimum Viable Product" (MVP) of a classic tower defense game with a bonus FREE "Ultimate TD" (version 2) template to jumpstart your creativity. These sequential lessons feature examples of "Historical" and "Fantasy" TD battles and several ANTI-Tower Defense games perfect for solitary play or collaborative enjoyment. Each template example includes Construct 3 or Construct 2 source code and a general license. This huge workbook is ideal for after-school semester (or year-long!) computer club activities for novice or experienced web developers and anyone looking to create custom games, artwork, and features.

  5. Building Browser Game Prototypes
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a gaming prototype template for any game genre. This pamphlet leads you through a straightforward method for testing and developing game prototypes. The lessons have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  6. Make Games for Playdate with Lua
    A fun introduction to game programming with Lua and the Playdate SDK
    Brett Chalupa

    Whether you've never coded a game before or have years of experience under your belt, you'll learn the fundamentals of how to make games for Playdate using the Lua programming language. Make Games for Playdate with Lua covers how to program with Lua and the essential Playdate APIs. You'll make a handful of games to get you kickstarted on making your dream game for Playdate.

  7. Building Combat Engines for Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a collection of twelve (12!) conflict engines for any game genre. Each chapter leads you through various methods for combat encounter development. The chapters have both Construct 3 & 2 encodings and include a general License. It's perfect for novices, experienced web developers, and anyone wanting their bespoke game, artwork, and features.

  8. Building Bump & Jump-to-Capture Browser Games
    Codeless Game Construction Using Construct2 and Construct3
    Stephen Gose

    This is a single chapter from the Construct Starter Kit Collection. This chapter leads you through game development for Bump and Jump to Capture game mechanics. This self-contained tutorial uses both the Construct v3 and v2. It's perfect for novices, experienced web developers, and anyone creating browser games using their bespoke artwork.

  9. Primeros pasos con Forge2D y Flame con Flutter
    Aquí continúa tu camino en el desarrollo de juegos con Flutter con Flame empleando un motor de física en 2D
    Andrés Cruz Yoris

    Este libro es mayoritariamente práctico, iremos conociendo los fundamentos de Forge2D en base a pequeños ejemplos hasta lograr conocer lo suficiente de la librería para crear un juego en 2D con sistemas de físicas sencillas.

  10. Technical manual and report on AI agents swarms
    "Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World"
    Chetan Ladwa

    "Explore the synergy of AI swarm technology""Integrating Swarm Intelligence and Human Ingenuity: A Vision of Tomorrow's World" Delve into a world where AI enhances human capabilities, transforming industries and society. Uncover the secrets of this groundbreaking tech and its profound impact. A future where AI collaborates with us awaits.

  11. Building "Strategy" Browser Games
    Codeless Game Construction using Construct2 & Construct3
    Stephen Gose

    This is a single chapter from the "Construct Starter Kit Collection" workshop. This chapter leads you through Military Strategy and Decision Science game development. This tutorial has both Construct v3 & v2 encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.

  12. This book also covers character design, storytelling, and creating dynamic and expressive poses, helping readers to bring their cartoon characters to life. Whether you are a beginner or an experienced artist, this book is sure to inspire and help you create your own unique cartoon characters.

  13. How To Draw Anatomy
    The Ultimate Guide To Drawing Human Anatomy
    Ai Factory

    "How to draw anatomy" is a practical and comprehensive guide that teaches the fundamentals of drawing the human body. The book covers a wide range of topics, including the anatomy and proportions of the human body, the structure and function of the skeleton and muscles, and techniques for capturing the figure in motion.

  14. Building "Hidden Objects" Browser Games
    Codeless Game Construction using Construct2 & Construct3.
    Stephen Gose

    Quickly learn how to create 19 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 17+ Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.

  15. Code-less Game Design Workshop
    Game Development Workbook for Construct 2 & 3.
    Stephen Gose

    Quickly learn how to create 10 online games using Construct2 or Construct3. This student's workbook is tailored for both the novice and advanced game designers Workshop attendees. Use these lessons to build 10 Construct games from this single Game Mechanics. Instructor package includes presentation slide, online course access and Instructor guide.