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Category: "Game Development"

Books

  1. Lua Programming: From First Script to Full Mastery
    Lua Programming: From First Script to Full Mastery
    A Complete Guide to the Language Powering Games, Engines, and Embedded Systems
    Steve Publications

    Learn Lua from your first script to advanced programming techniques with a practical, hands-on guide. Whether you are building games, scripting applications, or exploring embedded systems, this book gives you the knowledge to write clean, efficient Lua code with confidence.

  2. SDL3: The Complete Reference
    SDL3: The Complete Reference
    A Comprehensive Guide to Cross-Platform Game Development with Simple DirectMedia Layer 3
    Steve Publications

    Build games that run almost anywhere with SDL3. This book starts with the basics and steadily moves into advanced graphics, audio, input, and application design using practical, real-world examples. Every chapter includes complete code you can compile and experiment with, helping you understand not just how SDL3 works, but how to use it to build fast, portable applications with confidence.

  3. Fundamentals of Computer Vision
    Fundamentals of Computer Vision
    A gentle, accessible introduction to foundational concepts in computer vision and computational perception.
    George K

    Have you ever been curious about how your phone unlocks when it sees your face, how a camera can track people and objects in a video, how humans see depth, or how computers can differentiate dogs from cats? This book will start from the basics of image manipulation and build up to cover all of these topics, and more!

  4. Practical Python for Production under Pressure
    Practical Python for Production under Pressure
    Managing the insanity that is developing pipelines alongside a production at full speed
    Alex Telford

    Facing the insanity that is pipeline development alongside a production in full swing, "Practical Python for Production under Pressure" helps TDs to deliver quality tools and pipelines amidst the chaos.This book focuses on practical workflows and theory to build practical tools and pipelines within an ever changing environment using python, PySide and duct tape ingenuity. Learn about managing communications, building pipelines, working with AI in production, user experience and more.

  5. Beginning Game Programming with Go
    Beginning Game Programming with Go
    A hands-on, project-based guide to 2D game development in Go
    Luigi Vanacore

    Build a game from scratch in Go, no engine magic, just code you understand. You'll create Gopher Survivor, a Vampire Survivors–style action game, one concept per chapter: enemies, weapons, XP and level-ups, particles, a state machine, and a build you can ship.

  6. Taste
    Taste
    Turning Vibe into Assets in the AI Age
    Finxter

    AI made creation cheaper. It also made judgment more valuable.Taste: Turning Vibe into Assets in the AI Age shows why the next wave of winners will not simply be the people with the best credentials or the biggest teams, but the ones who can turn instinct, clarity, and initiative into real assets.

  7. Outlast the Tools
    Outlast the Tools
    A Game Producer's Field Guide to AI
    Rob Sandberg

    Game producers already have most of what AI collaboration requires. They have been managing context, decomposing work, and evaluating output for years. This book is the map from where they are to where the work is going.

  8. Building Yahtzee and other Dice Games
    Building Yahtzee and other Dice Games
    Codeless Game Construction for Yacht, Yahtzee, Farkel, & Wizard’s Yahtzee
    Stephen Gose

    Discover how to create various types of Dice Games using these methods from the "Construct Game Starter Kit" collection. By the end of this instructional workbook, you will have a production pipeline that gives you the ability to create as many unique "Yahtzee-style" browser games as your imagination can conceive! This will enable you to explore your creative ideas faster and with greater confidence using this prototype template.

  9. AI Workflow for Game Designers
    AI Workflow for Game Designers
    No Fabricated Numbers — A Six-Month Field Manual for Claude Code, Prompts, Validation, and Production Memory
    Min-Soo, Lee

    A 24-year game design veteran's field manual for putting generative AI to work in real production — with every prompt, every line of code, and every verification step disclosed.

  10. Python - A Space Adventure

    Earth rapidly became a smaller and smaller blue dot til nothing remained but the darkness of space. The fusion engines slowly pushed the ark ship forward, gliding like a metallic swan. The journey would take 20 years and most of the crew were already in cryo sleep. Only the captain remained awake, doing last minute checks before they would join the others in the dreamless sleep. For the crew, 20 years would pass in an instant, but for the inhabitants of Earth it would be a different story.7 ark ships left the Earth, each with a different mission and different destination. This story takes place on Ark-04 with the mission of reaching the nearest star system, Proxima Centauri. Will you help this crew by leveraging your Python skills? I thought so - buckle up, adventure begins

  11. Боты для компьютерных игр

    Руководство по разработке ботов для компьютерных игр и систем защиты от них.

  12. Indie Game Scope and Launch Decision Workbook
    Indie Game Scope and Launch Decision Workbook
    A Practical Workbook for Smaller, Testable Indie Game Releases
    Wayturn

    Stop guessing which game idea is small enough to ship. This printable workbook turns scope, proof, market evidence, and next-step decisions into one repeatable seven-day workflow.

  13. Game Audio and Music
    Game Audio and Music
    A Complete Guide to Creation, Design, and Integration
    Antonio Villa

    Learn how to create, design, and integrate game audio and music using Unity and FMOD, from sound effects and ambience to interactive audio systems and dynamic music. Includes a complete video game project to put your knowledge into practice.

  14. Creación, diseño e integración de audio y música en videojuegos

    Descubre cómo crear, diseñar e integrar música, efectos, ambientes y diálogos en videojuegos con Unity y FMOD, y ponlo en práctica con un videojuego real completo.

  15. Canvas Academy
    Canvas Academy
    Build real 2D games with the HTML5 Canvas — no engine, no framework, no build step
    Ali Reza Hassan Sagor

    You don't need Unity to make a game. A text editor, a browser, and 24 chapters: build a complete Breakout from scratch, then your own games — with the HTML5 Canvas and nothing else.