"Consciousness raising for systems analysts."—Tom Demarco, Principal, Atlantic Systems Guild "It's likely that this book will not only give you concrete ways to improve our requirements gathering process, but will also change the way that you look at requirements."—Elisabeth Hendrickson, Quality Tree Consulting
Gerald Weinberg's new work will be good reading not only for designers but for anyone wanting to understand design, particularly the users and managers of information systems. . . . life lessons such as those in this book will continue to be the most useful guide there is, both for introducing prospective practitioners and for reminding the old hands of what they may occasionally forget. —International Journal of General Systems
"The authors combine the views of their disciplines and look at larger issues such as the interplay between systems and people, the abstract and concrete, and the theoretical and practical . The authors' style is light and sometimes humorous with a large number of quotations from literature. . . . Never dull . . . the book bears evidence of a global view in which systems design is a means if organizing ideas, structures, things, and experience."
This is the classic volume on every variety of technical review of programs, designs, tests, documentation, plans, requirements, ...
This third volume of the series on experiential learning concerns itself principally with creating those experiences that simulate some life situation. This volume focuses on those simulation exercises, providing lots of examples and variations, using all the senses and all parts of the brain.
Designed to demonstrate how to debrief educational experiences, Experiential Learning 2 : Invention is "a gold mine" of questions and exercises useful for conducting retrospectives of on-the-job work. What could be more eductational than on-the-job work?
At present, the Experiential Learning series currently consists of four volumes. This first volume—Beginning—concerns getting started: starting using the experiential method, starting to design exercises, and getting a particular exercise off to a good start. It should be particularly helpful for short classes—a day or two, or even an hour or two—though it could be for starting to use experiential parts of a longer workshop consisting of both short and long experiential pieces as well as more traditional learning models.