Leanpub Header

Skip to main content

Filters

Category: "Design"

Books

  1. Escape the Game
    How to Make Puzzles and Escape Rooms
    Adam Clare

    If you are thinking of opening an escape game or are wondering what goes on behind-the-scenes at an escape game this book is for you. 

  2. A Beginner’s Guide to Finding User Needs
    UX research with qualitative methods on user motivations, activities and problems
    Jan Dittrich

    …shows you to use qualitative research like interviews and obervations to learn about the motivations, activities and problems of (potential) users. It is written in a hands-on style and is intended for UX researchers, UX designers and product managers.

  3. Menyusur Tutur Batik Blitar is all about Blitar in sheets of batik cloths. It is all about how batik cloth tells the story from time to time, generation to generation, heart to heart. Batik of Blitar is more than just a cloth, this is a tale from the people and nature of Blitar.

  4. Board Yet?
    A Guide to Designing Incredible Board Games
    Joshua Michalik

    Making your board games unforgettable with these essential design tips!

  5. Experiência do Usuário em Interfaces Digitais
    Compreendendo o Design nas Tecnologias da Informação
    André Grilo

    Conceitos, reflexões e ideias para projetar interfaces que proporcionem experiências positivas para as pessoas.

  6. Up The Ante
    The Ultimate Guide To Creative Pricing for Visual Artists & Designers
    Kei Maye

    Need some help pricing your freelance creative services?

  7. If you're looking to gain an introduction into the world of user experience (UX) design—or maybe even freshen up your knowledge of the field—then this UX design book is the ideal place to start.  Over nine highly readable chapters, you'll be introduced to the key concepts, best practices, and guidelines in all main areas of the industry.

  8. A non-programmer's introduction to simulations and games. Most intro simulation books are written for programmers. Our book offers technical details on what they are and how they are built, written for someone who is not (and doesn't want to be) a programmer, but who still needs or wants to know about the inner workings of a simulation.

  9. System Design Heuristics
    Gerald M. Weinberg

    The first part of this book will be devoted to principles: thoughts that apply to design in general.The second part will provide a collection of heuristics: activities that designers use to help produce better designs and avoid serious design mistakes.

  10. EcoSocial Design
    Using Leadership and Enterprise in Service to Regenerative Living
    Andrew Langford

    Ecosocial Design is a digestible (if lengthy) call to upgrade our actions for people, planet and all life forms. It extends the substantial earth-care notions of permaculture into the cultural realm. The presentation also imagines you as a significant actor in this critical work and provides some means whereby you might access the support you need.

  11. Lean Experimentation In Action
    A Concise guide to validating product ideas and avoiding failure
    Maryam Aidini and Kylie Castellaw

    A concise guide to validating product ideas and avoiding failure

  12. How to Launch a Brand (2nd Edition)
    Your Step-by-Step Guide to Crafting a Brand: From Positioning to Naming And Brand Identity
    Fabian Geyrhalter

    This book will guide you through the steps necessary to build a brand from the ground up. Each of the key phases of preparing for a brand launch are broken down into practical guidelines designed to help you make the right branding decisions along the way.

  13. iOS Accessibility Handbook
    A clear, concise and complete reference.
    Luis Abreu

    A clear, complete and concise handbook with practical examples for anyone designing, developing or creating iOS apps. Learn how Accessibility can make your app easier to use for everyone, more robust, and reach a wider audience. First of the kind resource for iOS.

  14. Ο Προγραμματισμός της Διάδρασης
    Από τον επιτραπέζιο στον κινητό και διάχυτο υπολογισμό
    Konstantinos Chorianopoulos

    Το βιβλίο περιγράφει το επόμενο στάδιο εξέλιξης της διάδρασης ανθρώπου-υπολογιστή. Aπό την εμπειρία του χρήστη περνάμε στην οικονομία του χρήστη. Από τον σχεδιασμό πρωτοτύπου χαμηλής πιστότητας περνάμε στην κατασκευή του ελάχιστου εφικτού προϊόντος και από την έμφαση σε μια συσκευή διάδρασης με τον χρήστη περνάμε στο οικοσύστημα συσκευών χρήστη.

  15. Exploring Requirements Two
    First Steps to Design
    Gerald M. Weinberg

    "This extraordinary book grabbed me from the Preface through to its end. Well written, readable, and paced comfortably. . . . Highly recommended. . . . sure to change how you develop requirements for your projects."  —John L. Berg, Computer Standards & Interfaces