About the Book
At the IGSummit september 2013 in Amsterdam various experienced and skillfull trainers, facilitators, agile coaches, design thinkers and innovators got together for two days of joyfull collaboration and celebrate a decade of Innovation Games®.
We are all convinced of the power of serious games and would love to see them become common practice. But how can we accelerate their use in businesses? How can we accelerate serious games adoption?
A lot has already been written and said about using single games. But how do we combine various games into a succesfull sequence? How can you go from an open question to tangible action? Which games can be combined to attack a certain problem? In a session there was a proposal to share our patterns on how we combine various serious games into a complete game session.
This booklet is an attempt to collectively write up our knowledge.
Why would you contribute?
To help the world of work be a more joyfull place so people produce more value for the good of us all.
What is in it for you?
Respect and acknowledgdment for spending your scarce free time on sharing your valuable insights for the good of the community.
- Enjoy yourself.
- The booklet is free.
- The information in this booklet can be used freely without restrictions. We trust you to share our value of referencing to this booklet and it's authors when you use its contents.
- Anyone can contribute.
Want to contribute?
Contact us and we will make you a co-author.
About the Authors
Cesario Ramos is the founder of AgiliX Agile Consulting where he works as a professional coach and professional Scrum trainer for various customers. He enjoys helping people improve their ways of leading and developing software products. He is a speaker and writer on agile topics at conferences and meetups and the initiator of the ALE Bathtub conferences where people can share and learn together online and free on Scrum, Agile and Lean thinking.
Sunish Chabba has worked as a Agile Consultant & Coach for a number of leading Organizations across various Geographies. A self confessed Agile evangelist, Sunish has been using Lean & Agile approaches to help teams deliver software frequently, with great quality, achieving client delight with a focus on what really matters. A diverse technical background on Open Systems, DW/BI, Cloud & User Experience, has helped him connect the dots while working on engagements for pretty large Organizations.
The Agile community knows Yves Hanoulle from his many contributions, such as the public Agile conferences Google calendar, his Agile Thursday Quiz, the coach retreats and conferences he’s paired to organize, daily coaching questions via @Retroflections, and the Agile Games Google group, just to name a few. He promoted PairCoaching, an idea which has been adopted by many agile trainers and coaches. He’s constantly learning, and passing on what he learns as a coach and trainer to organizations large and small.
A self-identified change artist and first follower, one of Yves’ unique qualities is that he gives free lifetime support on anything he does: every client, everything he writes and presents, every workshop he leads.
Yves believes in maintaining a sustainable pace both professionally and personally. Yves has parentpair programmed an android game with his 13 year old son www.anguis.be You can learn more about Yves at http://www.hanoulle.be/yves-hanoulle/, and find him on social media as YvesHanoulle.
Ant Clay is an Innovation Games® Qualified Instructor and Trained Facilitator and one of a new breed of SharePoint 'business technology consultants'.
Working with clients to innovate and align technology investments to organisational outcomes whilst changing the way they work through facilitation, visualisation, Serious Games and organisational storytelling.
Known to ask clients repeatedly “Why?” until they breakdown and admit “they just don’t know”.
Ant consults, writes, coaches and speaks on a range of topics including SharePoint, Collaboration, Change Management, Adoption, Organisational Culture, Innovation Technology Platforms and Governance and delivers a number of innovative training and workshop sessions.
You can find out more at his website.
For 15 years Jens Otto Lange has been supporting managers in marketing, product management, innovation and IT to develop digital innovations (web, mobile, software) that are centered to the problems and needs of customers and users. In the fuzzy front end of innovation, the communication expert and industrial designer incorporates stakeholders, departments and externals into cross-functional collaboration. Jens moderates co-creation workshops applying Design Thinking and Innovation Games©, works out design and communication concepts and steers project teams as a Certified Scrum Product Owner across departments and companies - for medium-sized as well as big enterprises in retail, manufacturing and IT.