Programming Simplicity - Broad Brush
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Programming Simplicity - Broad Brush

About the Book

About the Author

Paul Tarvydas
Paul Tarvydas

 40+ years experience as Software Consultant, Generalist

- former: TS Controls, Visual Frameworks Inc., Design Recovery Inc., VP of Digital Imaging Association

- hobbies included: slot cars, photography, audio electronics and guitar stomp boxes, song writing, guitar playing, golf, wine making, astronomy, motor-winding, CPU wire-wrapping, and touched on: silk screening, chemistry

- education: EE (BASc, PEng)

- other: Physics

- related: compilers, interpreters, language design, embedded systems, diagrammatic programming, Lisp, C

About the Contributors

Boken Lin
Boken Lin
Ken Deaton
Ken Deaton
Ken Kan
Ken Kan
Rajiv Abraham
Rajiv Abraham
Zac Nowicki
Zac Nowicki

Table of Contents

    • Programming Is Not Coding
      • An Abbreviated History of Programming Languages.
      • What is the point of programming?
      • Early Machines
      • High Level Electronic Machines
      • Early Programming of Computers
      • Tools
      • IDEs
      • Process
      • Drawbacks
      • Toggle Switches (Advanced Programming)
      • Breadboards (Advanced Programming)
      • Miniaturization (Super Advanced Programming)
      • Drawback - Dust
      • Drawback - $$$
      • HCI - Human Computer Interfaces - Keyboards and Displays
      • Solution - Keyboards
      • Solution - Displays
      • Assembler (Ultra Advanced Programming)
      • Separation of operators and operands
      • Line-Oriented Source Code
      • Aside - Tree-Oriented Source Code
      • High Level Languages (Super Ultra Advanced Programming)
      • ASCII
      • Code Bloat
      • Types Needed During Design
      • Other Syntaxes
      • Spreadsheets
      • Relational Programming
      • Everything is a String
      • Scripting
      • Hypercard
      • Dataless Programming Languages
      • Concept: Orthogonal Programming Languages
      • WASM
      • VPLs
      • Low-Code
      • HTML
      • XML
      • Declarative Programming
      • TXL
      • AI generates Code
      • ROS, Behavior Trees
      • 1950s Text-based Programming Languages
      • Smalltalk
      • Compilers
      • Compilers vs. Interpreters
    • Interpreter
    • Compiler
      • How Do You Write Code That Figures Out What Can Be Pre-Compiled?
      • Compilers Are Interpreters
      • Tokens, Tokenization
      • Trees
      • AST vs CST
      • Tree Driven Compilation
      • Do One Thing Well
      • Syntax Driven Compilation
      • Compiler Phases
      • REGEX - Regular Expressions
      • YACC, LEX, Bison, etc.
      • PEG
      • Ohm
    • Call Return Spaghetti
      • Introduction
      • Simple System
      • What Happens?
      • Current State of the Art
      • The Desired Outcome
    • Scalability
      • Insidious Form of Dependency
      • New Reality vs. Old Reality
      • Measuring Isolation
    • 5 Whys of Software Components
      • Acknowledgement
    • Git Could Do More
      • Github, Git, Diff, etc.
      • Automated DRY
      • Git-based Editors
    • DRY vs. Component-Based Programming
    • Factbases
    • The Universal Datatype
      • Triples
      • Assembler
      • Normalization
      • Factbase
      • Compilers
      • Optimization
      • Anecdote - Y2K and COBOL
      • Pattern Matching Factbases
      • Programming Language Design
      • Automation
      • Programming
    • Triples
      • XML
      • Computer Science
      • Data Structures
      • Curried Functions
      • PROLOG
      • Human Readability
    • Agile TakeAways
      • Goal of Agile
      • Religion of Agile
      • Takeaways from Agile
      • Anti-Takeways from Agile
      • Flexibility
      • Reuse In The Large
      • Code is cheap.
      • Software Development Roles
    • Compilers Are Too Slow
      • Efficiency
      • Sector Lisp, FP in < 512 Bytes
      • Forgotten
      • Notation Worship
      • Error Checking - Silly Mistakes
      • 5-Line Programs
      • Why Don’t We Use Diagrams For Programming?
      • Dependencies
      • Simplicity - How Do You Build A Light Airplane?
      • Suggestion: Type Checking Design Rules
      • Warping Programming Languages To Allow Compilation
      • Appendix References
    • Why Do We Use Text For Programming Languages?
    • FDD - Failure Driven Design
      • Slides
      • Appendix
    • PROLOG for Programmers Introduction (in PROLOG)
      • video
      • Slides
      • Transcript
    • The Holy Grail of Software Development
      • Video
      • Transcript
    • Control Flow
      • Video
      • Slides
      • Transcript

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