PlayScrum
PlayScrum
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PlayScrum

This book is 40% complete

Last updated on 2017-01-01

About the Book

This book attempts to take you through a journey of a company becoming Agile using framework-agnostic approach. The book includes short stories from my experience of 17 years and also examples of tools and techniques applied on a hypothetical project. The proposed content include:

  • What is Agile?
  • How to get started with Organizational change?
  • How to identify stakeholders and gaining support for Organizational change?
  • Scrum as an Organizational Change framework.
  • Being Agile using Scrum
  • Addressing team issues using Systems Thinking approach.
  • Being inclusive with customer while delivering products.

The book itself will be published in iterative mode publishing a chapter every month. I seek feedback from readers and will be incorporating the feedback in the next increment(version).  

About the Author

Satisha K V
Satisha K V

I'm a strong believer of the fact that human beings are born with a trait to inspect and adapt. Human beings collaborate well in small herds. So I believe that any activity (software development, coaching or training) is highly effective when worked with smaller teams, hands on than taking on an enterprise. I had privilege to sit next to customer and develop software to solve their problems 30 minutes into my first job. So I strongly believe in collaborating with customer's to build simple and valuable products rather than building sophisticated fancy products.

I have over 20 years of experience in developing software products in various roles such as a Programmer to Product Owner but every role focused on the  value being created for the end user. Now, I run two startups Leanpitch[https://leanpitch.com] focused on Product Management and Product development education and leanGears [https://www.leangears.com] focused on building products for Product Management and startup space.

Table of Contents

  • Chapter 1: Agile – The culture of Purpose and continuous improvement
  • Chapter 2: The Purpose – Creating the Shared Need for Change
  • Chapter 3: The Reality - Understanding the Current Reality.
  • Chapter 4: The Plan - Identifying Improvement Areas
  • Chapter 5: Why do we need Scrum and the ScrumMaster?
  • Chapter 6: Impact of Scrum on Organization
  • Chapter 7: Getting Started with the Game
  • Chapter 8: Playing the Game: Building Valuable Product Increments
  • Chapter 9: Measuring Outcomes
  • Chapter 10: Evolving the Game

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