Making "Headless" Multiplayer Games
Making "Headless" Multiplayer Games
Creating "Content-as-a-Service" (CaaS) Multiplayer Games Using a 5-Ring Architecture
About the Book
This book includes "Headless Game Design" and implementation chapters using any JavaScript Gaming Frameworks with examples from the Phaser JS Gaming Frameworks for the front- and Content-as-a-Service back-end development. It is a Book of 5 Rings "Headless Game Design" using "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available Content-as-a-Service back-end servers and supporting middleware (such as PHP, Python, and several open source Content Management Systems). This workbook takes you step-by-step into the creation of my popular Massively Multiplayer Online Game (mmog) as a profitable business adventure - none of this theoretical, local workstation proof of concept "cruft" you find in many currently available tutorials and books! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. You won't find popular solutions that simply do NOT work in the cloud. It is the only book of its kind since December 2013 for the Phaser Gaming Framework!
- Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your Game Studio Workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering since 2006 at the college level.
- Part II Guides you into Multi-player Online Game architecture contrasted to a normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code.
- Part III contains several chapters focused on production and development for both the client-side code, client-proxy, server-side code, Content-as-a-Service (CaaS), "headless game design" and MMoG applications. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your own bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain.
- Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book's purchase. It is also available separately at https://renown-games.com/shops/.
Reader Testimonials
Carl Smotricz
B.S. Computer Science & Electrical and Electronics Engineering, University of Maryland (Verified Purchase & read)
The author knows his stuff about networking technologies. So this book presents a wealth of info on how to connect game clients and servers over networks. It's a bit too deep for some readers! But for the more practically minded, it advocates recent technologies and provides a lot of links to toolkits, libraries, and other tutorials. Many gaming how-to books give the impression that the author wants to make a quick buck, but this book feels like the author genuinely wants to make us smarter.
Table of Contents
-
-
Distribution Permission
- Supporting website
- Forwards
- Disclosures
- Disclaimer
-
About this Workbook:
- Viewing the Source Code
- Links and References
- Who should use this workbook?
- Your newly obtained skills…
-
Game Design System™
- Game Studio - Book Series
- Game Studio - Online Courses
- “Making Browser Games” - Books Series
- “Making Browser Games” Series - online Courses
- Programming Courses
- “Walk-Thru Tutorial” Series - Online Courses
-
Distribution Permission
- Part I: Network Concepts and Design
- Part II: MMoG Architecture
- Part III: Production & Development
-
Part III: Production & Development
- 1 Client-side Tutorial
-
2 Server-side Tutorial
- 2.1 Chapter Summary
-
3 MMoG App Engine Servers
- 3.1 Learning from others
- 3.2 Chapter References
-
4 Walk-through Tutorial: SCA Virtual Trainer™
- 4.1 Design Option A: (External “Walk-Through Tutorial”)
- 4.2 Design Option B: (External “Walk-Through Tutorial”)
- 4.3 “Rock, Paper, Scissors” Game Mechanics
- 4.4 Bots?
- 4.5 Simple 2-Player Remote Games
-
5 Walk-through Tutorial: Rulers of Renown™
- 5.1 Design Option A: (External “Walk-Through Tutorial”)
- 5.2 Design Option B: (External “Walk-Through Tutorial”)
-
5.3 Review MMoG Management Objects
- Code Sample
- 6 Walk-through Tutorial: War Lord Tourney™
- 7 Walk-through Tutorial: Legends of Renown Deeds™
-
8 Walk-through Tutorial: Blood Pit II™ (2-player)
-
- Required Original Download Files
- Live Online Example:
- Preparation Assumptions
- REST Selection Justification
- Design Option Paths
- 8.1 Common Design Foundation
-
8.2 Creating a MMoG REST API
- Step #1 Setting up a demonstration
- Step #2 The URLs
- Step #3 The Code
- Step #4 Database Models
- Step #5 API Security Considerations
-
8.3 Interacting with Horizontal Services
- Different REST Interactions Methods
- Social Services Interactions
- 8.4 Conclusion
- 8.5 Resources
-
-
Appendix
-
More Resources
- JavaScript Garden
- Additional Appendices
- Other resources:
- Selling your Game Assets
- Appendix: Online Game Development
- Appendix: Making WebXR Games!
- Appendix: Phaser III Plugins
-
Appendix: “How to Start a WebSocket”
- Testing Your Browser
-
WebSocket Protocol Handshake
- Deeper Dive: WebSocket API
-
Sample Source Code: Client-side WebSocket
-
Step #1: Game
index
page - Step #2: Generate Event handlers
-
Step #1: Game
-
Appendix: OLOO - Safe JavaScript
- Deeper Dive: JS Delegation (aka “Inheritance”?)
- The old way
- Objects Linking to Other Objects (OLOO)
- Compare your code
- Object.create
- Exercise Lesson 9:
- Game Singletons
- Deeper Dive: Object Manipulation objects in ES5/6
- Lesson Summary
- Resource References:
-
More Resources
-
Answers to Exercises
-
-
Appendix
- Appendix: OLOO - Safe JavaScript
-
Appendix
-
Other books by this author
The Leanpub 60-day 100% Happiness Guarantee
Within 60 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.
See full terms
80% Royalties. Earn $16 on a $20 book.
We pay 80% royalties. That's not a typo: you earn $16 on a $20 sale. If we sell 5000 non-refunded copies of your book or course for $20, you'll earn $80,000.
(Yes, some authors have already earned much more than that on Leanpub.)
In fact, authors have earned$12,307,240writing, publishing and selling on Leanpub.
Learn more about writing on Leanpub
Free Updates. DRM Free.
If you buy a Leanpub book, you get free updates for as long as the author updates the book! Many authors use Leanpub to publish their books in-progress, while they are writing them. All readers get free updates, regardless of when they bought the book or how much they paid (including free).
Most Leanpub books are available in PDF (for computers) and EPUB (for phones, tablets and Kindle). The formats that a book includes are shown at the top right corner of this page.
Finally, Leanpub books don't have any DRM copy-protection nonsense, so you can easily read them on any supported device.
Learn more about Leanpub's ebook formats and where to read them
Top Books
OpenIntro Statistics
David Diez, Christopher Barr, Mine Cetinkaya-Rundel, and OpenIntroA complete foundation for Statistics, also serving as a foundation for Data Science.
Leanpub revenue supports OpenIntro (US-based nonprofit) so we can provide free desk copies to teachers interested in using OpenIntro Statistics in the classroom and expand the project to support free textbooks in other subjects.
More resources: openintro.org.
Personal Finance
Jason AndersonThis textbook provides an in-depth analysis on personal finance that is both practical and straightforward in its approach. It has been written in such a way that the readers can gain knowledge without getting overwhelmed by the technical terms. Suitable for both beginners and advanced learners.
Getting to Know IntelliJ IDEA
Trisha Gee and Helen ScottIf we treat our IDE as a text editor, we are doing ourselves a disservice. Using a combination of tutorials and a questions-and-answers approach, Getting to Know IntelliJ IDEA will help you find ways to use IntelliJ IDEA that enable you to work comfortably and productively as a professional developer.
R Programming for Data Science
Roger D. PengThis book brings the fundamentals of R programming to you, using the same material developed as part of the industry-leading Johns Hopkins Data Science Specialization. The skills taught in this book will lay the foundation for you to begin your journey learning data science. Printed copies of this book are available through Lulu.
C++20 - The Complete Guide
Nicolai M. JosuttisAll new language and library features of C++20 (for those who know previous C++ versions).
The book presents all new language and library features of C++20. Learn how this impacts day-to-day programming, to benefit in practice, to combine new features, and to avoid all new traps.
Buy early, pay less, free updates.
Other books:
Mastering STM32 - Second Edition
Carmine NovielloWith more than 1200 microcontrollers, STM32 is probably the most complete ARM Cortex-M platform on the market. This book aims to be the most complete guide around introducing the reader to this exciting MCU portfolio from ST Microelectronics and its official CubeHAL and STM32CubeIDE development environment.
Stats One
William FooteMachine Learning Q and AI
Sebastian Raschka, PhDHave you recently completed a machine learning or deep learning course and wondered what to learn next? With 30 questions and answers on key concepts in machine learning and AI, this book provides bite-sized bits of knowledge for your journey to becoming a machine learning expert.
Ansible for DevOps
Jeff GeerlingAnsible is a simple, but powerful, server and configuration management tool. Learn to use Ansible effectively, whether you manage one server—or thousands.
Gradual Modularization for Ruby and Rails
Stephan HagemannGet yourself a new tool to manage your Rails application and your growing engineering organization! Prevent the ball-of-mud (and fix it!). Go for microservices or SOA if it makes sense not just because you don't have any other tool. Do all this through a low-overhead tool: packages. Enable better conversations to make practical changes today.
Top Bundles
- #1
Software Architecture
2 Books
"Software Architecture for Developers" is a practical and pragmatic guide to modern, lightweight software architecture, specifically aimed at developers. You'll learn:The essence of software architecture.Why the software architecture role should include coding, coaching and collaboration.The things that you really need to think about before... - #2
CCIE Service Provider Ultimate Study Bundle
2 Books
Piotr Jablonski, Lukasz Bromirski, and Nick Russo have joined forces to deliver the only CCIE Service Provider training resource you'll ever need. This bundle contains a detailed and challenging collection of workbook labs, plus an extensively detailed technical reference guide. All of us have earned the CCIE Service Provider certification... - #3
1500 QUIZ COMMENTATI (3 libri)
3 Books
Tre libri dei QUIZ MMG Commentati al prezzo di DUE! I QUIZ dei concorsi ufficiali di Medicina Generale relativi agli anni: 2000-2001-2003-2012-2013-2014-2015-2016-2017-2018-2019-2020-2021 +100 inediti Raccolti in unico bundle per aiutarvi nello studio e nella preparazione al concorso. All'interno di ogni libro i quiz sono stati suddivisi per... - #4
Pattern-Oriented Memory Forensics and Malware Detection
2 Books
This training bundle for security engineers and researchers, malware and memory forensics analysts includes two accelerated training courses for Windows memory dump analysis using WinDbg. It is also useful for technical support and escalation engineers who analyze memory dumps from complex software environments and need to check for possible... - #5
Practical FP in Scala + Functional event-driven architecture
2 Books
Practical FP in Scala (A hands-on approach) & Functional event-driven architecture, aka FEDA, (Powered by Scala 3), together as a bundle! The content of PFP in Scala is a requirement to understand FEDA so why not take advantage of this bundle!? - #7
Linux Administration Complet
4 Books
Ce lot comprend les quatre volumes du Guide Linux Administration :Linux Administration, Volume 1, Administration fondamentale : Guide pratique de préparation aux examens de certification LPIC 1, Linux Essentials, RHCSA et LFCS. Administration fondamentale. Introduction à Linux. Le Shell. Traitement du texte. Arborescence de fichiers. Sécurité... - #9
Development and Deployment of Multiplayer Online Games, Part ARCH. Architecture (Vol. I-III)
3 Books
What's the Big Idea? The idea behind this book is to summarize the body of knowledge that already exists on multiplayer games but is not available in one single place.And quite a fewof the issues discussed within this series (planned as three nine volumes ~300 pages each), while known in the industry, have not been published at all (except for... - #10
Modern C++ Collection
3 Books
Get All about Modern C++C++ Standard Library, including C++20Concurrency with Modern C++, including C++20C++20Each book has about 200 complete code examples. Updates are included. When I update one of the books, you immediately get the updated bundle. You can expect significant updates to each new C++ standard (C++23, C++26, .. ) and also...