Design Patterns in Modern C++
Design Patterns in Modern C++
About the Book
Based on a popular Pluralsight course series, Design Patterns in Modern C++ covers all of the original Gang of Four design patterns using all the advanced features of Modern C++.
Table of Contents
-
-
1. Introduction
- Preliminaries
- Important Concepts
- The SOLID Design Principles
- Time for Patterns!
-
1. Introduction
-
I Creational Patterns
-
- Returning Objects From Functions
-
2. Builder
- Scenario
- Simple Builder
- Fluent Builder
- Communicating Intent
- Groovy-style Builder
- Composite Builder
- Summary
-
3. Factories
- Scenario
- Factory Method
- Factory
- Inner Factory
- Abstract Factory
- Functional Factory
- Summary
-
4. Prototype
- Object Constrution
- Ordinary Duplication
- Duplication via Copy Construction
- Serialization
- Prototype Factory
- Summary
-
5. Singleton
- Singleton as Global Object
- Classic Implementation
- The Trouble with Singleton
- Singletons and Inversion of Control
- Monostate
- Summary
-
-
II Structural Patterns
-
6. Adapter
- Scenario
- Adapter
- Adapter Temporaries
- Summary
-
7. Bridge
- The Pimpl Idiom
- Bridge
- Summary
-
8. Composite
- Array Backed Properties
- Grouping Graphic Objects
- Neural Networks
- Summary
-
9. Decorator
- Scenario
- Dynamic Decorator
- Static Decorator
- Functional Decorator
- Summary
-
10. Façade
- How the Terminal Works
- An Advanced Terminal
- Where’s the Façade?
- Summary
-
11. Flyweight
- User Names
- Boost.Flyweight
- String Ranges
- Summary
-
12. Proxy
- Smart Pointers
- Property Proxy
- Virtual Proxy
- Communication Proxy
- Summary
-
6. Adapter
-
III Behavioral Patterns
-
13. Chain of Responsibility
- Scenario
- Pointer Chain
- Broker Chain
- Summary
-
14. Command
- Scenario
- Implementing the Command Pattern
- Undo Operations
- Composite Command
- Command Query Separation
- Summary
-
15. Interpreter
- Numeric Expression Evaluator
- Parsing with Boost.Spirit
- Summary
-
16. Iterator
- Iterators in the Standard Library
- Traversing a Binary Tree
- Iteration with Coroutines
- Summary
-
17. Mediator
- Chat Room
- Mediator with Events
- Summary
-
18. Memento
- Bank Account
- Undo and Redo
- Summary
-
19. Null Object
- Scenario
- Null Object
-
shared_ptr
is not a Null Object - Design Improvements
- Implicit Null Object
- Summary
-
20. Observer
- Property Observers
- Observer<T>
- Observable<T>
- Connecting Observers and Observables
- Dependency Problems
- Unsubscription and Thread Safety
- Reentrancy
- Observer via Boost.Signals2
- Summary
-
21. State
- State Driven State Transitions
- Handmade State Machine
- State Machines with Boost.MSM
- Summary
-
22. Strategy
- Dynamic Strategy
- Static Strategy
- Summary
-
23. Template Method
- Game Simulation
- Summary
-
24. Visitor
- Intrusive Visitor
- Reflective Printer
- WTH is Dispatch?
- Classic Visitor
- Acyclic Visitor
-
Variants and
std::visit
- Summary
-
13. Chain of Responsibility
-
IV Appendix A: Functional Design Patterns
- 25. Maybe Monad
- Notes
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