Design Patterns in Modern C++
Design Patterns in Modern C++
About the Book
Based on a popular Pluralsight course series, Design Patterns in Modern C++ covers all of the original Gang of Four design patterns using all the advanced features of Modern C++.
- Important Concepts
- The SOLID Design Principles
- Time for Patterns!
- 1. Introduction
I Creational Patterns
- Returning Objects From Functions
- Simple Builder
- Fluent Builder
- Communicating Intent
- Groovy-style Builder
- Composite Builder
- Factory Method
- Inner Factory
- Abstract Factory
- Functional Factory
- Object Constrution
- Ordinary Duplication
- Duplication via Copy Construction
- Prototype Factory
- Singleton as Global Object
- Classic Implementation
- The Trouble with Singleton
- Singletons and Inversion of Control
II Structural Patterns
- Adapter Temporaries
- The Pimpl Idiom
- Array Backed Properties
- Grouping Graphic Objects
- Neural Networks
- Dynamic Decorator
- Static Decorator
- Functional Decorator
- How the Terminal Works
- An Advanced Terminal
- Where’s the Façade?
- User Names
- String Ranges
- Smart Pointers
- Property Proxy
- Virtual Proxy
- Communication Proxy
- 6. Adapter
III Behavioral Patterns
13. Chain of Responsibility
- Pointer Chain
- Broker Chain
- Implementing the Command Pattern
- Undo Operations
- Composite Command
- Command Query Separation
- Numeric Expression Evaluator
- Parsing with Boost.Spirit
- Iterators in the Standard Library
- Traversing a Binary Tree
- Iteration with Coroutines
- Chat Room
- Mediator with Events
- Bank Account
- Undo and Redo
19. Null Object
- Null Object
shared_ptris not a Null Object
- Design Improvements
- Implicit Null Object
- Property Observers
- Connecting Observers and Observables
- Dependency Problems
- Unsubscription and Thread Safety
- Observer via Boost.Signals2
- State Driven State Transitions
- Handmade State Machine
- State Machines with Boost.MSM
- Dynamic Strategy
- Static Strategy
23. Template Method
- Game Simulation
- Intrusive Visitor
- Reflective Printer
- WTH is Dispatch?
- Classic Visitor
- Acyclic Visitor
- 13. Chain of Responsibility
IV Appendix A: Functional Design Patterns
- 25. Maybe Monad
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