Rapid Game Development Using Cocos2D-JS (The Book + Code Samples)

Retired

This book is no longer available for sale.

Rapid Game Development Using Cocos2D-JS

An End-To-End Guide to 2D Game Development using Javascript

About the Book

A perfect guide for developing cross-platform native mobile 2d game with javascript. This book will help you explore the world's most widely used game engine cocos2d-js. All the features of the framework are well explained with clear straight forward examples. You will understand the framework in a way that you will be able to bring your gaming idea's to life in minimal time with your existing javascript skills. You will also get to know the core framework and deep understanding of its arichtecture and all its features. This book is also perfect for beginners with javascript background. This book can also be used as a reference for any particular features of the framework. All the code samples of this book available @ [Code Samples - Rapid Game Development Using Cocos2D-JS]

Try our new name "Jumpo Jumpie"

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About the Author

NutCrackify
Hemanthkumar and Abdul Rahman

Hemanth Kumar and Abdul Rahman, a team of two Full stack javascript experts, researcher's and mobile game developers having wide range of experiance in web development, published several Html5 games, cocos2d-x, unity 3d, artificial intelligence. They also well versed in doing scalable architecture for high traffic websites. They are passionated in video game development.

Table of Contents

  • Getting Started
    • Introduction
    • Environment Setup
    • Creating your first app
    • Running the sample
  • Architecture Overview
    • Engine Architecture
    • JSB
    • Object Hierarchy
    • Deploy Options
  • Deeper Look Into Sprites
    • Introduction
    • Sprite Class
    • Sprite With Single Image
    • Sprite With Sprite Sheet
    • Sprite Frame Animation
    • Sprite Frame Animation With PList Data
  • Handling Inputs And Events
    • Introduction
    • Touch Events
    • Mouse Events
    • Keyboard Events
    • Accelerometer Events
    • Custom Events
  • Adding GUI
    • Introduction
    • Labels
    • Menu And MenuItem
    • Other GUI Elements
  • Fun With Animation
    • Introduction
    • Actions
    • Available Actions List
    • Easing
    • Sequence
    • Spawn
    • Stopping An Action
    • Sprite Frame Animation
  • Adding Physics To Your Game
    • Introduction
    • Chipmung Overview
    • Chipmung Space
    • Chipmung Body
    • Chipmung StaticBody
    • Physics Debug Node
    • Collision Detection
    • Putting All Together
  • Miscellaneous Features
    • Drawing Primitive Shapes
    • Adding Music And Sound Effects
    • Using Custom Shader’s
    • Conclusion

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