Let's build a: Multiplayer Phaser game
Let's build a: Multiplayer Phaser game
typescript, socket.io, phaser
About the Book
Learn how to create a multiplayer game from scratch! Use socket.io and TypeScript to tame your code. This book makes usage of the awesome Phaser game engine for it's game rendering capabilities.
Table of Contents
-
Foreword
- Who this book is for
-
Introduction
- How to approach this book
- What the heck are we building together?
-
Setting up our development environment
- Where to start
- Setting Up Node.js and Git
- The main ingredient
- Our frontend Architecture
- Our architecture
- Conclusion
-
Orchastrating our domain model
- The building blocks
- Creating our first model
- The Player model
- The Keyboard model
- Putting it all together
- Creating our directories
- Directory construction
-
Implementing our game domain models
- About Phaser
- Talking about Phaser…
- The Player model
- Phaser Arcade Physics
- The Game Model
- The Keyboard Model
-
Seeing it in action!
- Hooking it all up together
-
Projectiles!
- Making it to the big screen
- Overlap
- Gimme the gun!
- Overlap
- Updating the keyboard with a fire!
- The HUD
-
Hooking up our server
- On to the server side of things!
- Models and events
- Setting up our static file server
- Socket connection
- Back to the client
- Marvelous explosions!
-
The world should remember your name
- Login
-
Bonus!
- Refactoring & Asteroids
- Adding more features
- Refactoring
- Asteroids!
-
Further reading and discovery
- Other Phaser resources
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