Ultimate Phaser v2 & v3 Library
$182.52
Regular Price
$72.00
Bundle Price

Ultimate Phaser v2 & v3 Library

Phaser.js Game Design Workbook
Phaser Game Prototyping
Phaser Multi-player Gaming Systems
Phaser Game Starter Kit Collection
Phaser3 Game Starter Kit Collection

About the Bundle

The ultimate Phaser development library: 5 Books (1000+ pages), 16 version 2 game starter kits; 16 version 3 starter kits, tutorials on upgrading from v2 into v3 and migrating from ActionScript to v2 or v3.

  • Game Prototyping using Phaser JavaScript Game Framework - Create 100s of games with Phaser and the Legends of Renown Deeds (LoRD) Gaming System.
  • Phaser.js Game Design Workbook - Game development guide using Phaser JavaScript Game Framework
  • Phaser Game Starter Kit Collection v2 - 16 Classic Game Mechanics using Phaser v2.x.x Gaming Frameworks
  • Phaser3 Game Starter Kit Collection - 16 Classic Game Mechanics using Phaser v3.x.x Gaming Frameworks
  • Rulers of Renown Gaming System - A Massive Multiplayer Online Game Design Workbook for HTML5, WebSockets and Phaser JavaScript Framework
  • 69 ActionScript games available for conversion.
  • Share this bundle

About the Books

Phaser.js Game Design Workbook

Phaser.js Game Design Workbook

Game development guide using Phaser v2.6.2., CE and v3.x.x JavaScript Game Framework
The Book (only)
  • 80

    Readers

  • 283

    Pages

  • 51,297

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

This is a different book format for game development -- unlike anything you have seen.  As I create a generic game in html5 using Phaser.js v2 and v3 gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.

This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decisions & design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files for both versions 2.6.2, CE and the latest 3.x.x (external to the book's content), so you can convert into your own production pipeline.

 In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser v2 or v3 JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development. Bonus Content available conveniently in your LeanPub Library or from this book's website.

Phaser Game Prototyping

Phaser Game Prototyping

Building 100s of games using Game Prototyping templates in HTML5 and Phaser JavaScript Framework
The Book (only)
  • 52

    Readers

  • 534

    Pages

  • 88,272

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

This book is the new edition 2 -- a hands-on guide for Game Prototype creations using Micro-services and component object programming with the Phaser JavaScript Gaming Framework for either versions 2.x.x or 3.x.x.

As of February 2017, this book was the first and only available tutorial for Phaser v3.x.x, and will continue to supplement version 3 as features become available. Therefore, if you purchased this book from LeanPub.com, you will have a continually updated version. If you are a customer from Amazon, you may access the latest information on the book's website.

Phaser Game Prototyping is a hands-on guide for making browser games using Phaser's official, CE (community edition) and the newest version 3.x.x JavaScript Game Framework. Master the important skills and techniques you need for Phaser version 3 now using our unique component object programming. This book delves into many of the great classic game mechanisms and design mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build your own game projects. You'll also download supporting tools to classify the book’s snippets and add your own modification.

 

Phaser Game Prototyping Part I demonstrates basic game mechanisms and components from the Phaser JavaScript Game Framework using OLOO paradigm. It starts by showing you how you to build game mechanisms in both Phaser v2.x.x and then in Phaser 3! By the end of Part I, you’ll have a complete, fully-functional Game Prototype and reusable components and the supporting tools to manage further game production. You’ll have a game character’s visual and meta descriptions, learned to control your avatar through the keyboard, mouse, or touch-screen interfaces, developed a game environment, created game scene migrations and then learned how to use collision detection within a standard v2 and the improved version 3 game loops, built dynamic menu response system, to build an interactive game world. 

 

Phaser Game Prototyping Part II demonstrates how to connect all your new game prototypes and components into various game mechanics using the raw power of native JavaScript OLOO. What I show you will open the pathway to building a game within 7-days or a month. You’ll learn to make RPG maze games, code 6 different combat systems, develop heads-up displays (HUD) that are both internal to and outside of the Phaser canvas, apply 6 different artificial intelligence systems, create tiled-maps with the new Phaser v3 features, and other fast-paced actions that cover all the popular game perspective of 2D and 2.5D gaming. I'll reveal what I'm doing with Phaser v3 in 3D games. You’ll discover how to develop games and multi-level isometric scenes using new features in Phaser v3, and existing features in Phaser v2. All these techniques and supporting source code are explained in an easy-to-understand manner for game designers to gain new skills in Phaser v3 and update their skills in version 2.

You’ll find detailed working examples on the book's website with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation. You can begin your current game conversions into Phaser 3 now. 

 

What you’ll learn:

  • By the end of this workbook, you’ll have integrated into your own game designs:
  • Adopted processes for business project management and agile software development.
  • Organized a standard file structure for developing games in general;
  • Used a blank game template to scaffold further game projects;
  • Converted and adopted the new upcoming changes in Phaser v3.
  • Imported resources and game assets;
  • Displayed, animated and moved game avatars on various screen renderings;
  • Managed groups of game objects in v2 and v3;
  • Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
  • Used customized web fonts;
  • Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse, and keyboard);
  • Rendered several physics systems in v2 and v3;
  • Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
  • Created and managed game state-phases;
  • Managed permanent game assets across state-phases;
  • Optimized your game for various mobile devices;
  • Integrated 3rd-party scripts and services for v2.
  • Deploy single- and multi-player games.
  • Web Sockets demystified for scalable massive online game deployments.

Who This Book Is For:

Students -- and professionals in -- game development with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of -- Phaser v2 JavaScript skills into the next Phaser version 3 release. If you are interested in making browser games, especially for the mobile market, then Phaser Game Prototyping is a perfect choice.

Phaser Multi-player Gaming Systems

Phaser Multi-player Gaming Systems

A Massive Multiplayer Online Game Design Workbook for HTML5 and Phaser JavaScript Framework
Book and bonus source code
  • 20

    Readers

  • 367

    Pages

  • 68,911

    Words

  • 60%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

This fourth edition includes the game design chapters using the Phaser JavaScript Game Framework v2.6.2, CE and v3.x.x for the front-end and analyzes several freely available back-end servers. This game design workbook takes you step-by-step into massive multiplayer online game creation. It uses the extremely popular Phaser client-side browser interfacing into a unique server-side application using WebSockets. It is the only book of its kind to date (January 2017)!

  • Part I leads you through 4 chapters on the world of networks, business consideration, MMoG analysis and setting up a workshop.
  • Part II Guides you in Multi-player Online Game architecture compared to normal single player games. Lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development.  .
  • Part III is 3 chapters on production and development for the client-side, server-side, and MMoG app. This content is what your Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! 
  • Part IV featured the Rulers of Renown Gaming Rules, Logic and System™. The Emancipation Wars is a Strategic turn-based, multi-player Fantasy Role-Playing Game of high adventure and legendary deeds. Builds armies, hire mercenaries, search out daemonic hordes, conjure magic spells or send your legendary heroes into forsaken ruins. 'The Emancipation Wars' is the initial gaming module of military conquest and liberation. This game provides your initial Adventurer of Renown characters the best place to earn renown as a military leader of the realm.  Game Rules, logic, and 4 FREE licenses for 4 MMoG games each license valued at $48 each.
Phaser Game Starter Kit Collection

Phaser Game Starter Kit Collection

16 Classic Game Mechanics using Phaser v2 Gaming Frameworks
The Book and bonus content
  • 25

    Readers

  • 436

    Pages

  • 97,830

    Words

  • 75%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

Phaser Game Starter Kit Collection is a hands-on guide for making browser games using both Phaser Gaming Framework versions 2.6.2, community released editions. This book is the entire collection of single chapters available from Amazon, and delves into 16 of the greatest classic game mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build and to include your own game assets and features. You’ll also download supporting tools to classify the book’s snippets and add your own modification.

Phaser Game Starter Kit Collection contains several sections. It start with an Introduction into game perspective, modes, genres, workstation set-up and generation tools. Part I demonstrates basic game mechanisms using Phaser Official and the community edition versions. Each chapter is a separate game mechanic -- 16 for v2 and 16 for Phaser3 in its joint volume! This is a reference book; simply turn to the game you'd like to create. In a matter of hours, you will have a working game prototype for that game mechanics. You then add your own artwork and additional game features; over the next few days, you have your own completed game ready to deploy in the "apps" stores. I consider this a joint effort. You might consider this a joint effort: I am your game programmer and you are the game designer, artist and marketer.

Phaser III Game Starter Kit Collection (a sister volume) is similar to this book's Part II but all the tutorials are written in Phaser3 in a jointed second volume. Part IV is a massive collection of 59+ Flash ActionScript games just waiting for you to transpile into either Phaser v2 or Phaser3. Part V holds all the starter kits essentials for multiplayer games using web sockets.

You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation. 

 

What you’ll learn:

By the end of this workbook, you’ll have integrated into your own game designs:

  • Adopted processes for business project management and agile software development.
  • Organized a standard file structure for developing games in general;
  • Used a blank game template to scaffold further game projects;
  • Converted and adopted the new upcoming changes in Phaser v3.
  • Imported resources and game assets;
  • Displayed, animated and moved game avatars on various screen renderings;
  • Managed groups of game objects in v2 or v3 (once available);
  • Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
  • Used customized web fonts;
  • Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse and keyboard);
  • Rendered several physics systems in v2 or v3;
  • Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
  • Created and managed game state-phases;
  • Managed permanent game assets across state-phases;
  • Optimized your game for various mobile devices;
  • Integrated 3rd-party scripts and services for v2.
  • Deploy single- and multi-player games.
  • Web Sockets demystified for scalable massive online game deployments.

Who This Book Is For:

Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of game programming skills in Phaser's official and community editions v2 and version 3 in joined separate volume. If you are interested in making browser games, especially for the mobile market, then Phaser Game Starter Kit Collection is the perfect choice.

Phaser3 Game Starter Kit Collection

Phaser3 Game Starter Kit Collection

16 Classic Game mechanics for Phaser3 Gaming Frameworks
Book and Source Code Package
  • 10

    Readers

  • 493

    Pages

  • 89,226

    Words

  • 18%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

Phaser III Game Starter Kit Collection is a hands-on guide for making browser games using Phaser versions 3 Gaming Frameworks. This book is the entire collection of single chapters available from Amazon, and delves into 16 of the greatest classic game mechanics techniques. All written in a fun and friendly style with completed projects and open-ended exercises that encourage you to build and to include your own game assets and features. You’ll also download supporting tools to classify the book’s snippets and add your own modification.

 

Phaser III Game Starter Kit Collection contains several sections. It start with an Introduction into game perspective, modes, genres, workstation set-up and generation tools. Part I demonstrates basic game mechanisms using Phaser. Each chapter is a separate game mechanic for Phaser3 in this volume! This is a reference book; simply turn to the game you'd like to create. In a matter of hours, you will have a working game prototype for that game mechanics. You then add your own artwork and additional game features; over the next few days, you have your own completed game ready to deploy in the "apps" stores. I consider this a joint effort. You might consider this a joint effort: I am your game programmer and you are the game designer, artist and marketer.

 

Phaser Game Starter Kit Collection (a sister volume) is similar to this book's Part II but all the tutorials are written in Phaser official and community editions in a separate volume. Part IV is a massive collection of 59+ Flash ActionScript games just waiting for you to transpile into either Phaser v2 or Phaser3. Part V holds several starter kits essential for multiplayer games using web sockets.

You’ll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own gaming projects. All the source code annotations enhance the book’s explanation. 

 

What you’ll learn:

By the end of this workbook, you’ll have integrated into your own game designs:

  • Adopted processes for business project management and agile software development.
  • Organized a standard file structure for developing games in general;
  • Used a blank game template to scaffold further game projects;
  • Converted and adopted the new upcoming changes in Phaser v3.
  • Imported resources and game assets;
  • Displayed, animated and moved game avatars on various screen renderings;
  • Managed groups of game objects in v3 (once available);
  • Deployed heads-up display (HUD) on game scenes both inside and outside the canvas;
  • Used customized web fonts;
  • Incorporated multiple game-inputs (touch, multi-touch, accelerometer, mouse and keyboard);
  • Rendered several physics systems in available in v3 only;
  • Included graphics effects (gfx) (particle systems, rotations, fades, shaders and more);
  • Created and managed game state-phases;
  • Managed permanent game assets across state-phases;
  • Optimized your game for various mobile devices;
  • Deploy single- and multi-player games.
  • Web Sockets demystified for scalable massive online game deployments.

Who This Book Is For:

Students of -- and professionals in -- game art and animations with some experience in HTML5 and JavaScript who want to enhance -- or begin learning the essential techniques of game programming skills in Phaser's version 3. If you are interested in making browser games, especially for the mobile market, then Phaser Game Starter Kit Collection is the perfect choice.

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 40th anniversary this Sept 1!

Steve is a certified Network Engineer (retired after 40 years) and currently as a full-time teaching faculty in software engineering at the University of Advancing Technology (Tempe, AZ). For the past 10 yrs, He has been a Cisco Certified Academy Instructor (CCAI).

Review my profile on LinkedIn.com:  http://www.linkedin.com/in/stephen-gose-phd-honorary-71ba853b

Personal website:  http://www.Stephen-Gose.com./

Book Support Site: http://makingbrowsergames.com/

Game Showcase: http://www.renown-games.com

Game License: http://shop.pbmcube.net/

The Leanpub 45-day 100% Happiness Guarantee

Within 45 days of purchase you can get a 100% refund on any Leanpub purchase, in two clicks.

See full terms...

Write and Publish on Leanpub

Authors and publishers use Leanpub to publish amazing in-progress and completed ebooks, just like this one. You can use Leanpub to write, publish and sell your book as well! Leanpub is a powerful platform for serious authors, combining a simple, elegant writing and publishing workflow with a store focused on selling in-progress ebooks. Leanpub is a magical typewriter for authors: just write in plain text, and to publish your ebook, just click a button. It really is that easy.

Learn more about writing on Leanpub