Phaser Game Development
Phaser Game Development
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Phaser Game Development

Game Prototyping using Phaser JavaScript Game Framework
Phaser.js Game Design Workbook
The following 2 books are included in this bundle...

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Both Phaser books for a reduced introductory price.

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About the Books

Game Prototyping using Phaser JavaScript Game Framework

Game Prototyping using Phaser JavaScript Game Framework

Create 100s of games with Phaser and the Legends of Renown Deeds (LoRD) Gaming System.
  • 5

    Readers

  • 511

    Pages

  • 71,555

    Words

  • 90%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

 This workbook guides you in Game Prototyping for game development using the Phaser JavaScript Framework. It is aimed at both learning novices (those who enjoy “learning by doing”), and at experienced programmers in web application development; and, of course, those who want a finished game of their own designs and efforts. With this in mind, you will do a lot of writing, thinking, and coding in HTML5 and JavaScript using the Phaser Game Framework and the Legends of Renown Deeds Gaming System.

Pre-launch 50% discount available from now until 5 August, 2017

  

In this guide, I show each step of my Agile/Scrum Game Prototyping process, and my rationale behind those decisions so that you can adopt or modify them for your own game productions. The Source Code Appendix is well-commented so you can easily understand my approach and keep focused on your conversion process into your final game prototypes.  Bonus Download content has 1,512 files.

  

This workbook ***is not a tutorial*** on HTML5, CSS3 nor JavaScript programming language. If learning any of these technologies is what you are seeking, I provide well-commented source code in both Phaser v2.7.8, current Phaser v3.x available functions, standard JavaScript and ES6.

  

Therefore, my workbook is written for small- to medium-sized, business-to-consumer (B2C) game developers who sell physical or soft digital-goods.  If you are a game development hobbyist, student or teacher, you should still find a wealth of information on project management, game design, game  mechanisms, game mechanics, network technology and insider tips on the Phaser JavaScript Framework and Agile/Scrum Game Prototyping. Within these scopes mentioned, there are several types of indie-developers who would benefit mostly from this workbook guide:  

  

Students of Game Design Theory and Development.  

Former Flash Game Developers —like myself and thousand others— who are evaluating the Web/JavaScript as a primary sales channel or trying to determine simply where to go since next month (September, 2016!)](http://thenextweb.com/dd/2016/08/09/google-chrome-flash/#gref) only 10 websites are exempt in the coming Flash ban.

- Established game companies looking to explore new sales channels on the Web and develop an "agile/scrum software process in simulation prototyping".  

- New game start-ups, hobbyists, and those curious on developing entertainment software for Web "App Stores".  

  

Phaser.js Game Design Workbook

Phaser.js Game Design Workbook

Game development guide using Phaser JavaScript Game Framework
  • 43

    Readers

  • 208

    Pages

  • 47,449

    Words

  • 100%

    Complete

  • PDF

  • EPUB

  • MOBI

  • APP

This is a different book format for game development -- unlike anything you have seen.  As I create a generic game in html5 using phaser.js and lazer.js (ES6) gaming frameworks, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author's.

 This workbook is divided in two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook's appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management); you will discover why I chose various business and software outcomes -- all of this, in well-commented source code files (external to the book's content), so you can convert into your own production pipeline.

 In summary, you complete your own exciting game, in your selected genre, using free open-source Phaser JavaScript Framework, and other JavaScript tools by following this step-by-step workbook. The power of Phaser JavaScript Framework is exposed for your development. Bonus Content available at PBMCube Store.

About the Author

Stephen Gose
Stephen Gose

Avatar is an adorable cartoon sketch of my wife. 39th anniversary this Sept 1!

Review my profile on LinkedIn.com:  www.linkedin.com/pub/stephen-gose-phd/3b/a85/71b/

Personal website:  http://www.Stephen-Gose.com./

Game Showcase: http://www.renown-games.com

Game License: http://www.pbmcube.net/shop

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